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  • โš– Which items are tradeable (equipped and in the bag)
  • ๐Ÿ“Š Whether the asking price is good, fair, or high
  • ๐Ÿ” Advanced filters by skills, spirits, and equipment
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652 character(s) found

Sold taoist 63d 12h 12m 10s
๐Ÿ—’ โš” ๐Ÿ“œ 26
WEMIX 500.00 (93.34 USD)
Taoist

LV.135

268,193

Black G11

Phys Atk 8,886
Spell Atk 8,535
Precision 2,971
Crit 2,345
Crit Eva 2,359
Evasion 2,637
Skill Dmg 177.6%
Skill Dmg Red. 183.5%
PvP Dmg 159.6%
PvP Dmg Red. 145.6%
[E] Spirits 16
[L] Spirits 3
[M] Spirits 0
[E] Skills 11
[L] Skills 1
[M] Skills 0
Cooldown Red. 4.0%
Stun Success 112.1%

NA032

Assets

Copper 369,201,406
Energy 5,863,948
Darksteel 321,090
Speedups 21,908
Ancient Coins 1,967,582
Dragon Coins 0

Stones / orbs / pieces

๐Ÿ’Ž 7
๐Ÿชจ 22
โœจ 39
๐Ÿ”ฎ 7
For sale lionheart 63d 12h 12m 21s
๐Ÿ—’ โš” ๐Ÿ“œ 8
WEMIX 190.00 (35.47 USD)
Lionheart

LV.112

172,203

Bloodknuckle

Phys Atk 5,587
Spell Atk 5,372
Precision 1,662
Crit 776
Crit Eva 987
Evasion 1,508
Skill Dmg 72.4%
Skill Dmg Red. 94.6%
PvP Dmg 84.0%
PvP Dmg Red. 90.5%
[E] Spirits 18
[L] Spirits 1
[M] Spirits 0
[E] Skills 12
[L] Skills 0
[M] Skills 0
Cooldown Red. 3.0%
Stun Success 66.1%

NA013

Assets

Copper 100,347,632
Energy 6,489
Darksteel 942,965
Speedups 829,509
Ancient Coins 539,068
Dragon Coins 0

Stones / orbs / pieces

๐Ÿ’Ž 13
๐Ÿชจ 31
โœจ 27
For sale darkist 63d 12h 21m 54s
๐Ÿ—’ โš” ๐Ÿ“œ 8
WEMIX 150.00 (28.00 USD)
Darkist

LV.110

168,584

Shyvani I

Phys Atk 1,284
Spell Atk 4,897
Precision 1,653
Crit 943
Crit Eva 955
Evasion 1,551
Skill Dmg 96.5%
Skill Dmg Red. 76.4%
PvP Dmg 77.9%
PvP Dmg Red. 74.9%
[E] Spirits 17
[L] Spirits 1
[M] Spirits 0
[E] Skills 11
[L] Skills 0
[M] Skills 0
Cooldown Red. 0.0%
Stun Success 62.5%

EU021

Assets

Copper 2,718,404
Energy 38,335
Darksteel 1,077,988
Speedups 48,244
Ancient Coins 1,190,432
Dragon Coins 0

Stones / orbs / pieces

๐Ÿ’Ž 7
๐Ÿชจ 13
โœจ 10
Sold lancer 63d 12h 26m 54s
๐Ÿ—’ โš” ๐Ÿ“œ 6
WEMIX 80.00 (14.93 USD)
Lancer

LV.90

133,671

ๅพ—ๅˆฐ Rekt

Phys Atk 4,042
Spell Atk 4,161
Precision 1,584
Crit 1,100
Crit Eva 654
Evasion 1,127
Skill Dmg 72.8%
Skill Dmg Red. 32.9%
PvP Dmg 46.7%
PvP Dmg Red. 24.2%
[E] Spirits 10
[L] Spirits 1
[M] Spirits 0
[E] Skills 8
[L] Skills 0
[M] Skills 0
Cooldown Red. 3.0%
Stun Success 37.0%

EU014

Assets

Copper 85,262,226
Energy 107,315
Darksteel 8,737,109
Speedups 16,726
Ancient Coins 12,759
Dragon Coins 0

Stones / orbs / pieces

๐Ÿ’Ž 3
๐Ÿชจ 10
โœจ 20

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining 10 metrics โ€” power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), mythic item count, tradeable equipment resale value, spirits, skills, codex, and training โ€”, each expressed as a percentile against the rest of the characters in that same class. Each metric's weight isn't hand-picked: it comes from a statistical model (regression) trained against real sale prices (see the caveats below). With the score calculated, characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) โ€” a different business from "I want a powerful character", which weighs in as its own factor instead of mixing with the set's power. Like every other metric, its weight comes from the same statistical model trained against real sale prices, not a fixed number.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used โ€” not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Some classes have "key skills" configured (abilities that in practice determine whether someone buys a character or not, e.g. a healing skill at level 10 instead of 9) โ€” if the character doesn't meet any of them at the target level, the score can never show as "Good price", no matter how well the rest of the metrics turn out. Not every class has this configured yet.

๐Ÿ”ฎ Expected price (new): besides the label, a machine learning model (trained on 1,442 real sales) estimates a concrete WEMIX range for each character. Tested against known sales, the typical error is 142.42 WEMIX and the predicted range contains the real price 49% of the time โ€” this is still being refined, it complements the value score rather than replacing it, and its accuracy improves over time as more sales accumulate.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

โš ๏ธ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.