14d 0h 38m 57s
Arbalist
For sale

Monamir

Arbalist · Level 131 · SA031

229,235 Power Score

1,000.00 WEMIX

(231.95 USD)

▲ High price

General data

External ID203698
Power Score229,235
ServerSA031
Listed2026-04-28 15:44
First seen2026-07-11 12:00
Last updated2026-07-25 12:01
SourceView on XDRACO

Combat stats

HP 105,931
HP % REGEN (per 10 sec) 0.8%
MP 14,733
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 7,308
Spell ATK 2,619
PHYS DEF 5,079
Spell DEF 4,721
Accuracy 2,457
EVA 2,249
CRIT 1,785
CRIT EVA 1,859
CRIT ATK DMG Boost 454.6%
CRIT DMG Reduction 273.6%
Bash ATK DMG Boost 273.6%
Bash DMG Reduction 193.4%
Antidemon Power 38.6%
PvP ATK DMG Boost 120.9%
PvP DMG Reduction 78.0%
Monster ATK DMG Boost 283.7%
Boss ATK DMG Boost 283.7%
Monster DMG Reduction 261.6%
Boss DMG Reduction 295.7%
Skill ATK DMG Boost 146.8%
Skill DMG Reduction 110.4%
All ATK DMG Boost 56.6%
All DMG Reduction 44.7%
Stun Success Boost 111.4%
Stun RES Boost 101.1%
Debilitation Success Boost 198.9%
Debilitation RES Boost 130.7%
Silence Success Boost 117.7%
Silence RES Boost 76.9%
Hunting EXP Boost 125.2%
Hunting Copper Gain Boost 117.8%
Energy Gain Boost 18.4%
Darksteel Gain Boost 169.7%
Drop Chance Boost 41.0%
Lucky Drop Chance Boost 38.4%
Gathering Boost 13.3%
Energy Gathering Boost 15.0%
Mining Boost 45.0%
Skill Cooldown Reduction 12.0%
MP Cost Reduction 21.2%
Knockdown Success Boost 61.1%
Knockdown RES Boost 60.2%
HP Potion Effect Boost 17.0%
MP Potion Effect Boost 13.0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 62.5%
Basic DMG Reduction 39.5%
Divine Water Cooldown Reduction 4.0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0.2%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 1,547,758
Energy 580,508
Darksteel 245,783
Speedups 257,961
Ancient Coins 4,620,195
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.