13d 21h 49m 5s
Arbalist
For sale

MULASKIN

Arbalist · Level 86 · SA012

126,467 Power Score

110.00 WEMIX

(25.67 USD)

≈ Fair price

General data

External ID95627
Power Score126,467
ServerSA012
Listed2024-08-14 21:14
First seen2026-07-11 13:02
Last updated2026-07-25 09:58
SourceView on XDRACO

Combat stats

HP 64,424
HP % REGEN (per 10 sec) 0.8%
MP 8,960
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 4,169
Spell ATK 1,164
PHYS DEF 2,476
Spell DEF 2,672
Accuracy 1,276
EVA 1,174
CRIT 879
CRIT EVA 511
CRIT ATK DMG Boost 199.5%
CRIT DMG Reduction 73.2%
Bash ATK DMG Boost 130.2%
Bash DMG Reduction 34.5%
Antidemon Power 3.3%
PvP ATK DMG Boost 39.3%
PvP DMG Reduction 37.8%
Monster ATK DMG Boost 179.5%
Boss ATK DMG Boost 167.5%
Monster DMG Reduction 192.8%
Boss DMG Reduction 174.7%
Skill ATK DMG Boost 51.6%
Skill DMG Reduction 11.7%
All ATK DMG Boost 17.2%
All DMG Reduction 20.7%
Stun Success Boost 52.7%
Stun RES Boost 27.5%
Debilitation Success Boost 20.5%
Debilitation RES Boost 25.7%
Silence Success Boost 43.7%
Silence RES Boost 42.7%
Hunting EXP Boost 111.5%
Hunting Copper Gain Boost 58.0%
Energy Gain Boost 9.0%
Darksteel Gain Boost 87.0%
Drop Chance Boost 29.0%
Lucky Drop Chance Boost 24.0%
Gathering Boost 0%
Energy Gathering Boost 8.2%
Mining Boost 63.0%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 10.0%
Knockdown Success Boost 26.0%
Knockdown RES Boost 24.5%
HP Potion Effect Boost 12.0%
MP Potion Effect Boost 5.0%
Skill HP Recovery Am't Boost 10.0%
Life 5
Basic ATK DMG Boost 14.7%
Basic DMG Reduction 16.0%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 762,176
Energy 495,673
Darksteel 649,056
Speedups 47,300
Ancient Coins 1,974,368
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.