13d 21h 40m 5s
Arbalist
For sale

Linh Ban Tia

Arbalist · Level 90 · INMENA021

111,002 Power Score

600.00 WEMIX

(140.24 USD)

▲ High price

General data

External ID17946
Power Score111,002
ServerINMENA021
Listed2022-03-02 12:49
First seen2026-07-11 13:02
Last updated2026-07-25 09:58
SourceView on XDRACO

Combat stats

HP 59,988
HP % REGEN (per 10 sec) 0.8%
MP 7,732
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,360
Spell ATK 859
PHYS DEF 2,201
Spell DEF 2,231
Accuracy 1,110
EVA 1,108
CRIT 685
CRIT EVA 640
CRIT ATK DMG Boost 141.8%
CRIT DMG Reduction 75.0%
Bash ATK DMG Boost 68.9%
Bash DMG Reduction 82.6%
Antidemon Power 0%
PvP ATK DMG Boost 45.5%
PvP DMG Reduction 25.1%
Monster ATK DMG Boost 117.3%
Boss ATK DMG Boost 158.7%
Monster DMG Reduction 165.1%
Boss DMG Reduction 169.8%
Skill ATK DMG Boost 37.2%
Skill DMG Reduction 14.5%
All ATK DMG Boost 20.5%
All DMG Reduction 28.7%
Stun Success Boost 24.0%
Stun RES Boost 14.8%
Debilitation Success Boost 12.4%
Debilitation RES Boost 6.8%
Silence Success Boost 33.0%
Silence RES Boost 25.0%
Hunting EXP Boost 87.3%
Hunting Copper Gain Boost 70.2%
Energy Gain Boost 26.0%
Darksteel Gain Boost 115.3%
Drop Chance Boost 23.6%
Lucky Drop Chance Boost 15.0%
Gathering Boost 30.0%
Energy Gathering Boost 4.5%
Mining Boost 183.8%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 5.0%
Knockdown Success Boost 16.6%
Knockdown RES Boost 23.0%
HP Potion Effect Boost 0.9%
MP Potion Effect Boost 5.9%
Skill HP Recovery Am't Boost 10.0%
Life 5
Basic ATK DMG Boost 4.5%
Basic DMG Reduction 4.1%
Divine Water Cooldown Reduction 1.0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 118,311,187
Energy 2,842,733
Darksteel 359,558
Speedups 7,540
Ancient Coins 5,531,894
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.