13d 19h 30m 35s
Warrior
For sale

lovinggg

Warrior · Level 90 · NA011

117,942 Power Score

20,000.00 WEMIX

(4,692.96 USD)

▲ High price

General data

External ID99320
Power Score117,942
ServerNA011
Listed2025-04-23 08:05
First seen2026-07-11 14:01
Last updated2026-07-25 08:56
SourceView on XDRACO

Combat stats

HP 61,077
HP % REGEN (per 10 sec) 0.8%
MP 9,228
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,748
Spell ATK 652
PHYS DEF 2,153
Spell DEF 2,135
Accuracy 1,191
EVA 1,168
CRIT 498
CRIT EVA 878
CRIT ATK DMG Boost 92.5%
CRIT DMG Reduction 40.0%
Bash ATK DMG Boost 64.2%
Bash DMG Reduction 98.4%
Antidemon Power 10.0%
PvP ATK DMG Boost 44.3%
PvP DMG Reduction 38.5%
Monster ATK DMG Boost 134.4%
Boss ATK DMG Boost 152.1%
Monster DMG Reduction 137.5%
Boss DMG Reduction 179.2%
Skill ATK DMG Boost 44.8%
Skill DMG Reduction 21.7%
All ATK DMG Boost 4.5%
All DMG Reduction 37.9%
Stun Success Boost 40.7%
Stun RES Boost 22.5%
Debilitation Success Boost 70.2%
Debilitation RES Boost 36.7%
Silence Success Boost 31.5%
Silence RES Boost 19.5%
Hunting EXP Boost 74.8%
Hunting Copper Gain Boost 59.4%
Energy Gain Boost 5.0%
Darksteel Gain Boost 77.0%
Drop Chance Boost 22.8%
Lucky Drop Chance Boost 21.0%
Gathering Boost 20.0%
Energy Gathering Boost 3.0%
Mining Boost 193.4%
Skill Cooldown Reduction 0%
MP Cost Reduction 0%
Knockdown Success Boost 20.7%
Knockdown RES Boost 25.0%
HP Potion Effect Boost 22.0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 25.0%
Life 5
Basic ATK DMG Boost 12.4%
Basic DMG Reduction 12.4%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 112,434,743
Energy 4,080
Darksteel 881,562
Speedups 134,222
Ancient Coins 4,316,976
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.