13d 19h 32m 21s
Darkist
For sale

공주1

Darkist · Level 84 · NA013

103,962 Power Score

199.00 WEMIX

(46.76 USD)

▲ High price

General data

External ID200091
Power Score103,962
ServerNA013
Listed2025-05-22 17:54
First seen2026-07-11 14:02
Last updated2026-07-25 08:56
SourceView on XDRACO

Combat stats

HP 61,587
HP % REGEN (per 10 sec) 0.8%
MP 8,435
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 796
Spell ATK 3,152
PHYS DEF 1,949
Spell DEF 1,913
Accuracy 907
EVA 899
CRIT 502
CRIT EVA 459
CRIT ATK DMG Boost 173.0%
CRIT DMG Reduction 52.7%
Bash ATK DMG Boost 72.3%
Bash DMG Reduction 62.5%
Antidemon Power 16.6%
PvP ATK DMG Boost 37.1%
PvP DMG Reduction 12.8%
Monster ATK DMG Boost 132.0%
Boss ATK DMG Boost 132.7%
Monster DMG Reduction 127.7%
Boss DMG Reduction 129.7%
Skill ATK DMG Boost 39.8%
Skill DMG Reduction 36.6%
All ATK DMG Boost 12.8%
All DMG Reduction 14.6%
Stun Success Boost 38.0%
Stun RES Boost 26.0%
Debilitation Success Boost 20.0%
Debilitation RES Boost 12.7%
Silence Success Boost 32.5%
Silence RES Boost 17.2%
Hunting EXP Boost 55.0%
Hunting Copper Gain Boost 73.0%
Energy Gain Boost 2.0%
Darksteel Gain Boost 20.0%
Drop Chance Boost 12.0%
Lucky Drop Chance Boost 28.0%
Gathering Boost 0%
Energy Gathering Boost 10.0%
Mining Boost 18.0%
Skill Cooldown Reduction 0%
MP Cost Reduction 15.0%
Knockdown Success Boost 30.0%
Knockdown RES Boost 20.7%
HP Potion Effect Boost 0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 15.0%
Life 5
Basic ATK DMG Boost 20.9%
Basic DMG Reduction 15.2%
Divine Water Cooldown Reduction 1.2%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 69,672,492
Energy 917,428
Darksteel 245,848
Speedups 58,428
Ancient Coins 181
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.