13d 19h 29m 11s
Darkist
For sale

162 minner

Darkist · Level 82 · NA033

101,244 Power Score

95.00 WEMIX

(22.29 USD)

▲ High price

General data

External ID99049
Power Score101,244
ServerNA033
Listed2025-04-01 16:51
First seen2026-07-11 14:02
Last updated2026-07-25 08:56
SourceView on XDRACO

Combat stats

HP 55,338
HP % REGEN (per 10 sec) 0.8%
MP 8,194
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 1,017
Spell ATK 3,282
PHYS DEF 1,829
Spell DEF 1,794
Accuracy 996
EVA 932
CRIT 550
CRIT EVA 288
CRIT ATK DMG Boost 71.3%
CRIT DMG Reduction 23.4%
Bash ATK DMG Boost 27.8%
Bash DMG Reduction 56.8%
Antidemon Power 13.3%
PvP ATK DMG Boost 46.9%
PvP DMG Reduction 18.6%
Monster ATK DMG Boost 123.7%
Boss ATK DMG Boost 136.7%
Monster DMG Reduction 137.4%
Boss DMG Reduction 141.2%
Skill ATK DMG Boost 38.5%
Skill DMG Reduction 9.2%
All ATK DMG Boost 11.9%
All DMG Reduction 20.6%
Stun Success Boost 16.4%
Stun RES Boost 7.5%
Debilitation Success Boost 59.2%
Debilitation RES Boost 19.5%
Silence Success Boost 26.2%
Silence RES Boost 7.5%
Hunting EXP Boost 89.5%
Hunting Copper Gain Boost 39.0%
Energy Gain Boost 4.0%
Darksteel Gain Boost 22.0%
Drop Chance Boost 12.0%
Lucky Drop Chance Boost 47.0%
Gathering Boost 0%
Energy Gathering Boost 30.0%
Mining Boost 18.0%
Skill Cooldown Reduction 0%
MP Cost Reduction 0%
Knockdown Success Boost 27.0%
Knockdown RES Boost 4.5%
HP Potion Effect Boost 10.0%
MP Potion Effect Boost 5.0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 17.8%
Basic DMG Reduction 12.4%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 25,446,130
Energy 5,830
Darksteel 168,973
Speedups 50,758
Ancient Coins 122,633
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.