13d 19h 32m 36s
Darkist
For sale

juwGeyrU

Darkist · Level 82 · NA032

100,435 Power Score

123.00 WEMIX

(28.90 USD)

▲ High price

General data

External ID98991
Power Score100,435
ServerNA032
Listed2025-03-28 13:33
First seen2026-07-11 14:02
Last updated2026-07-25 08:56
SourceView on XDRACO

Combat stats

HP 64,404
HP % REGEN (per 10 sec) 0.8%
MP 7,308
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 821
Spell ATK 3,010
PHYS DEF 1,849
Spell DEF 1,669
Accuracy 949
EVA 939
CRIT 654
CRIT EVA 322
CRIT ATK DMG Boost 103.7%
CRIT DMG Reduction 27.6%
Bash ATK DMG Boost 61.0%
Bash DMG Reduction 67.1%
Antidemon Power 41.6%
PvP ATK DMG Boost 44.5%
PvP DMG Reduction 11.4%
Monster ATK DMG Boost 124.8%
Boss ATK DMG Boost 126.4%
Monster DMG Reduction 112.4%
Boss DMG Reduction 121.7%
Skill ATK DMG Boost 63.4%
Skill DMG Reduction 11.4%
All ATK DMG Boost 11.4%
All DMG Reduction 18.2%
Stun Success Boost 6.7%
Stun RES Boost 13.0%
Debilitation Success Boost 24.7%
Debilitation RES Boost 42.5%
Silence Success Boost 18.7%
Silence RES Boost 11.5%
Hunting EXP Boost 70.0%
Hunting Copper Gain Boost 23.0%
Energy Gain Boost 4.0%
Darksteel Gain Boost 22.0%
Drop Chance Boost 2.0%
Lucky Drop Chance Boost 24.0%
Gathering Boost 0%
Energy Gathering Boost 0%
Mining Boost 19.0%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 0%
Knockdown Success Boost 23.7%
Knockdown RES Boost 6.2%
HP Potion Effect Boost 0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 19.2%
Basic DMG Reduction 10.0%
Divine Water Cooldown Reduction 1.2%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 6,468,224
Energy 378,673
Darksteel 462,088
Speedups 85,670
Ancient Coins 26,512
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.