8d 23h 10m 21s
Arbalist
For sale

DieEverySecメ

Arbalist · Level 124 · EU014

221,960 Power Score

130.00 WEMIX

(30.13 USD)

▼ Good price

General data

External ID83808
Power Score221,960
ServerEU014
Listed2023-09-08 15:09
First seen2026-07-16 01:00
Last updated2026-07-24 23:25
SourceView on XDRACO

Combat stats

HP 108,033
HP % REGEN (per 10 sec) 0.8%
MP 14,023
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 7,458
Spell ATK 1,922
PHYS DEF 4,932
Spell DEF 4,754
Accuracy 2,605
EVA 2,166
CRIT 1,809
CRIT EVA 1,334
CRIT ATK DMG Boost 370.7%
CRIT DMG Reduction 260.8%
Bash ATK DMG Boost 312.6%
Bash DMG Reduction 253.3%
Antidemon Power 26.2%
PvP ATK DMG Boost 121.1%
PvP DMG Reduction 72.6%
Monster ATK DMG Boost 269.3%
Boss ATK DMG Boost 313.0%
Monster DMG Reduction 263.6%
Boss DMG Reduction 284.5%
Skill ATK DMG Boost 153.3%
Skill DMG Reduction 102.3%
All ATK DMG Boost 59.3%
All DMG Reduction 37.3%
Stun Success Boost 113.4%
Stun RES Boost 95.1%
Debilitation Success Boost 197.0%
Debilitation RES Boost 95.7%
Silence Success Boost 74.8%
Silence RES Boost 60.6%
Hunting EXP Boost 134.4%
Hunting Copper Gain Boost 132.5%
Energy Gain Boost 67.7%
Darksteel Gain Boost 207.4%
Drop Chance Boost 40.1%
Lucky Drop Chance Boost 35.8%
Gathering Boost 18.2%
Energy Gathering Boost 27.5%
Mining Boost 56.3%
Skill Cooldown Reduction 9.0%
MP Cost Reduction 0%
Knockdown Success Boost 114.1%
Knockdown RES Boost 67.3%
HP Potion Effect Boost 21.9%
MP Potion Effect Boost 1.9%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 36.0%
Basic DMG Reduction 29.9%
Divine Water Cooldown Reduction 0.5%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0.5%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 75,323,025
Energy 1,237,248
Darksteel 4,719,747
Speedups 8
Ancient Coins 4,415,830
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.