12d 22h 21m 57s
Warrior
For sale

Zeno乂

Warrior · Level 133 · ASIA022

262,235 Power Score

283.00 WEMIX

(66.43 USD)

▼ Good price

General data

External ID202356
Power Score262,235
ServerASIA022
Listed2025-12-26 10:56
First seen2026-07-12 08:00
Last updated2026-07-25 05:34
SourceView on XDRACO

Combat stats

HP 122,257
HP % REGEN (per 10 sec) 0.8%
MP 15,108
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 8,445
Spell ATK 2,982
PHYS DEF 5,793
Spell DEF 5,859
Accuracy 3,002
EVA 2,479
CRIT 1,990
CRIT EVA 2,037
CRIT ATK DMG Boost 522.9%
CRIT DMG Reduction 437.9%
Bash ATK DMG Boost 486.5%
Bash DMG Reduction 382.8%
Antidemon Power 54.3%
PvP ATK DMG Boost 122.9%
PvP DMG Reduction 144.4%
Monster ATK DMG Boost 340.5%
Boss ATK DMG Boost 327.4%
Monster DMG Reduction 371.4%
Boss DMG Reduction 309.8%
Skill ATK DMG Boost 191.4%
Skill DMG Reduction 226.2%
All ATK DMG Boost 34.7%
All DMG Reduction 94.8%
Stun Success Boost 134.3%
Stun RES Boost 102.4%
Debilitation Success Boost 98.4%
Debilitation RES Boost 166.0%
Silence Success Boost 141.7%
Silence RES Boost 103.5%
Hunting EXP Boost 118.0%
Hunting Copper Gain Boost 119.3%
Energy Gain Boost 61.0%
Darksteel Gain Boost 198.5%
Drop Chance Boost 66.9%
Lucky Drop Chance Boost 49.2%
Gathering Boost 29.1%
Energy Gathering Boost 34.3%
Mining Boost 41.9%
Skill Cooldown Reduction 6.0%
MP Cost Reduction 11.3%
Knockdown Success Boost 167.8%
Knockdown RES Boost 94.1%
HP Potion Effect Boost 37.8%
MP Potion Effect Boost 11.1%
Skill HP Recovery Am't Boost 31.0%
Life 5
Basic ATK DMG Boost 76.6%
Basic DMG Reduction 58.1%
Divine Water Cooldown Reduction 5.3%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0.6%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0.2%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 236
Monster EVA Boost 111
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 12,229,813
Energy 634,546
Darksteel 9,260
Speedups 472,835
Ancient Coins 127,336
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.