12d 19h 34m 18s
Darkist
For sale

kayakero

Darkist · Level 85 · EU011

118,875 Power Score

95.00 WEMIX

(22.03 USD)

▲ High price

General data

External ID87351
Power Score118,875
ServerEU011
Listed2023-11-21 22:10
First seen2026-07-12 10:01
Last updated2026-07-25 04:33
SourceView on XDRACO

Combat stats

HP 72,657
HP % REGEN (per 10 sec) 0.8%
MP 10,847
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 713
Spell ATK 3,424
PHYS DEF 2,196
Spell DEF 2,062
Accuracy 1,059
EVA 1,108
CRIT 738
CRIT EVA 579
CRIT ATK DMG Boost 64.7%
CRIT DMG Reduction 80.5%
Bash ATK DMG Boost 67.6%
Bash DMG Reduction 93.5%
Antidemon Power 10.0%
PvP ATK DMG Boost 55.4%
PvP DMG Reduction 21.5%
Monster ATK DMG Boost 165.3%
Boss ATK DMG Boost 157.6%
Monster DMG Reduction 153.9%
Boss DMG Reduction 165.8%
Skill ATK DMG Boost 54.4%
Skill DMG Reduction 18.0%
All ATK DMG Boost 21.1%
All DMG Reduction 3.7%
Stun Success Boost 16.0%
Stun RES Boost 15.0%
Debilitation Success Boost 22.7%
Debilitation RES Boost 43.5%
Silence Success Boost 27.7%
Silence RES Boost 55.7%
Hunting EXP Boost 82.0%
Hunting Copper Gain Boost 72.0%
Energy Gain Boost 5.0%
Darksteel Gain Boost 87.0%
Drop Chance Boost 14.0%
Lucky Drop Chance Boost 35.0%
Gathering Boost 0%
Energy Gathering Boost 3.0%
Mining Boost 22.2%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 5.0%
Knockdown Success Boost 39.0%
Knockdown RES Boost 18.0%
HP Potion Effect Boost 8.0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 17.8%
Basic DMG Reduction 13.8%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 271,994
Energy 354,180
Darksteel 21,365
Speedups 879
Ancient Coins 1,634
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.