12d 16h 25m 14s
Taoist
For sale

Ziruì

Taoist · Level 80 · SA033

101,019 Power Score

60.00 WEMIX

(13.92 USD)

▼ Good price

General data

External ID73023
Power Score101,019
ServerSA033
Listed2023-03-22 22:19
First seen2026-07-12 12:01
Last updated2026-07-25 03:31
SourceView on XDRACO

Combat stats

HP 57,606
HP % REGEN (per 10 sec) 0.8%
MP 7,891
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,228
Spell ATK 3,202
PHYS DEF 1,821
Spell DEF 1,841
Accuracy 917
EVA 978
CRIT 711
CRIT EVA 520
CRIT ATK DMG Boost 100.7%
CRIT DMG Reduction 45.8%
Bash ATK DMG Boost 36.0%
Bash DMG Reduction 73.3%
Antidemon Power 0%
PvP ATK DMG Boost 32.8%
PvP DMG Reduction 30.1%
Monster ATK DMG Boost 125.2%
Boss ATK DMG Boost 158.7%
Monster DMG Reduction 120.6%
Boss DMG Reduction 134.0%
Skill ATK DMG Boost 28.4%
Skill DMG Reduction 10.7%
All ATK DMG Boost 9.8%
All DMG Reduction 12.4%
Stun Success Boost 27.9%
Stun RES Boost 17.5%
Debilitation Success Boost 19.0%
Debilitation RES Boost 9.2%
Silence Success Boost 25.0%
Silence RES Boost 16.0%
Hunting EXP Boost 124.0%
Hunting Copper Gain Boost 65.0%
Energy Gain Boost 11.0%
Darksteel Gain Boost 77.0%
Drop Chance Boost 37.0%
Lucky Drop Chance Boost 42.0%
Gathering Boost 10.0%
Energy Gathering Boost 10.0%
Mining Boost 65.4%
Skill Cooldown Reduction 0%
MP Cost Reduction 5.0%
Knockdown Success Boost 21.2%
Knockdown RES Boost 19.2%
HP Potion Effect Boost 0%
MP Potion Effect Boost 5.0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 4.9%
Basic DMG Reduction 7.3%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 19,575,447
Energy 631,425
Darksteel 396,663
Speedups 43,483
Ancient Coins 408,268
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.