12d 11h 18m 52s
Arbalist
For sale

Bebezola

Arbalist · Level 125 · NA014

218,557 Power Score

1,500.00 WEMIX

(348.08 USD)

▲ High price

General data

External ID200321
Power Score218,557
ServerNA014
Listed2025-06-22 01:23
First seen2026-07-12 16:02
Last updated2026-07-25 02:30
SourceView on XDRACO

Combat stats

HP 105,225
HP % REGEN (per 10 sec) 0.8%
MP 15,699
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 7,182
Spell ATK 2,016
PHYS DEF 4,708
Spell DEF 4,491
Accuracy 2,256
EVA 2,033
CRIT 1,806
CRIT EVA 1,356
CRIT ATK DMG Boost 477.8%
CRIT DMG Reduction 296.4%
Bash ATK DMG Boost 310.3%
Bash DMG Reduction 265.4%
Antidemon Power 30.5%
PvP ATK DMG Boost 119.2%
PvP DMG Reduction 79.1%
Monster ATK DMG Boost 283.6%
Boss ATK DMG Boost 276.1%
Monster DMG Reduction 291.2%
Boss DMG Reduction 308.3%
Skill ATK DMG Boost 120.4%
Skill DMG Reduction 69.5%
All ATK DMG Boost 52.0%
All DMG Reduction 39.2%
Stun Success Boost 145.8%
Stun RES Boost 79.8%
Debilitation Success Boost 120.7%
Debilitation RES Boost 81.8%
Silence Success Boost 68.1%
Silence RES Boost 92.3%
Hunting EXP Boost 161.3%
Hunting Copper Gain Boost 157.6%
Energy Gain Boost 65.1%
Darksteel Gain Boost 189.3%
Drop Chance Boost 82.0%
Lucky Drop Chance Boost 49.3%
Gathering Boost 28.0%
Energy Gathering Boost 8.0%
Mining Boost 39.0%
Skill Cooldown Reduction 14.0%
MP Cost Reduction 10.0%
Knockdown Success Boost 63.2%
Knockdown RES Boost 61.1%
HP Potion Effect Boost 11.5%
MP Potion Effect Boost 6.4%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 47.8%
Basic DMG Reduction 52.8%
Divine Water Cooldown Reduction 2.3%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0.5%
Equipment Enhancement Success Chance Boost (R) 1.0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0.5%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 81
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 455,362,687
Energy 63,230
Darksteel 7,802,389
Speedups 249,460
Ancient Coins 3,110,927
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.