11d 18h 15m 59s
Warrior
For sale

Bawerqt

Warrior · Level 87 · ASIA063

118,770 Power Score

80.00 WEMIX

(18.68 USD)

▼ Good price

General data

External ID38898
Power Score118,770
ServerASIA063
Listed2022-05-22 04:21
First seen2026-07-13 08:01
Last updated2026-07-25 01:28
SourceView on XDRACO

Combat stats

HP 63,240
HP % REGEN (per 10 sec) 0.8%
MP 8,593
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,823
Spell ATK 848
PHYS DEF 2,199
Spell DEF 2,110
Accuracy 1,158
EVA 1,058
CRIT 915
CRIT EVA 588
CRIT ATK DMG Boost 196.4%
CRIT DMG Reduction 40.8%
Bash ATK DMG Boost 151.1%
Bash DMG Reduction 64.0%
Antidemon Power 0%
PvP ATK DMG Boost 47.6%
PvP DMG Reduction 19.6%
Monster ATK DMG Boost 150.4%
Boss ATK DMG Boost 141.9%
Monster DMG Reduction 146.3%
Boss DMG Reduction 162.1%
Skill ATK DMG Boost 41.9%
Skill DMG Reduction 6.2%
All ATK DMG Boost 25.1%
All DMG Reduction 10.5%
Stun Success Boost 45.7%
Stun RES Boost 48.0%
Debilitation Success Boost 35.5%
Debilitation RES Boost 44.0%
Silence Success Boost 42.5%
Silence RES Boost 20.9%
Hunting EXP Boost 88.0%
Hunting Copper Gain Boost 59.0%
Energy Gain Boost 9.0%
Darksteel Gain Boost 11.0%
Drop Chance Boost 31.0%
Lucky Drop Chance Boost 23.0%
Gathering Boost 0%
Energy Gathering Boost 0%
Mining Boost 15.0%
Skill Cooldown Reduction 0%
MP Cost Reduction 20.0%
Knockdown Success Boost 66.5%
Knockdown RES Boost 35.0%
HP Potion Effect Boost 22.0%
MP Potion Effect Boost 5.0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 5.8%
Basic DMG Reduction 6.8%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 179,017
Energy 3,052
Darksteel 421,753
Speedups 1,775
Ancient Coins 202,217
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.