11d 18h 17m 24s
Arbalist
For sale

青衫浅笑

Arbalist · Level 85 · EU022

105,100 Power Score

55.00 WEMIX

(12.84 USD)

▼ Good price

General data

External ID56713
Power Score105,100
ServerEU022
Listed2022-09-13 11:52
First seen2026-07-13 08:02
Last updated2026-07-25 01:28
SourceView on XDRACO

Combat stats

HP 57,745
HP % REGEN (per 10 sec) 0.8%
MP 8,099
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,707
Spell ATK 880
PHYS DEF 2,142
Spell DEF 2,198
Accuracy 1,025
EVA 1,014
CRIT 756
CRIT EVA 436
CRIT ATK DMG Boost 105.7%
CRIT DMG Reduction 49.8%
Bash ATK DMG Boost 92.1%
Bash DMG Reduction 73.2%
Antidemon Power 0%
PvP ATK DMG Boost 34.3%
PvP DMG Reduction 23.1%
Monster ATK DMG Boost 146.5%
Boss ATK DMG Boost 172.6%
Monster DMG Reduction 165.3%
Boss DMG Reduction 148.7%
Skill ATK DMG Boost 32.3%
Skill DMG Reduction 7.0%
All ATK DMG Boost 25.3%
All DMG Reduction 15.2%
Stun Success Boost 19.0%
Stun RES Boost 10.7%
Debilitation Success Boost 19.0%
Debilitation RES Boost 9.2%
Silence Success Boost 19.0%
Silence RES Boost 7.0%
Hunting EXP Boost 108.2%
Hunting Copper Gain Boost 85.0%
Energy Gain Boost 7.0%
Darksteel Gain Boost 77.0%
Drop Chance Boost 26.0%
Lucky Drop Chance Boost 48.4%
Gathering Boost 6.0%
Energy Gathering Boost 45.0%
Mining Boost 42.1%
Skill Cooldown Reduction 0%
MP Cost Reduction 0%
Knockdown Success Boost 23.5%
Knockdown RES Boost 12.2%
HP Potion Effect Boost 0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 11.0%
Basic DMG Reduction 10.4%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 35,028,001
Energy 46,299
Darksteel 428,595
Speedups 84,043
Ancient Coins 370
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.