10d 6h 2m 19s
Sorcerer
For sale

Victorika

Sorcerer · Level 131 · INMENA022

242,528 Power Score

260.00 WEMIX

(60.30 USD)

▲ High price

General data

External ID97147
Power Score242,528
ServerINMENA022
Listed2024-11-14 01:27
First seen2026-07-14 18:01
Last updated2026-07-24 23:25
SourceView on XDRACO

Combat stats

HP 117,423
HP % REGEN (per 10 sec) 0.8%
MP 16,447
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 2,633
Spell ATK 7,438
PHYS DEF 5,251
Spell DEF 5,168
Accuracy 2,611
EVA 2,247
CRIT 1,978
CRIT EVA 1,551
CRIT ATK DMG Boost 400.7%
CRIT DMG Reduction 354.2%
Bash ATK DMG Boost 461.0%
Bash DMG Reduction 279.6%
Antidemon Power 18.3%
PvP ATK DMG Boost 114.5%
PvP DMG Reduction 110.4%
Monster ATK DMG Boost 355.0%
Boss ATK DMG Boost 303.0%
Monster DMG Reduction 393.9%
Boss DMG Reduction 306.6%
Skill ATK DMG Boost 170.3%
Skill DMG Reduction 131.6%
All ATK DMG Boost 67.7%
All DMG Reduction 26.7%
Stun Success Boost 181.6%
Stun RES Boost 150.9%
Debilitation Success Boost 99.0%
Debilitation RES Boost 88.0%
Silence Success Boost 112.7%
Silence RES Boost 99.6%
Hunting EXP Boost 134.5%
Hunting Copper Gain Boost 137.4%
Energy Gain Boost 52.2%
Darksteel Gain Boost 197.7%
Drop Chance Boost 55.1%
Lucky Drop Chance Boost 43.0%
Gathering Boost 3.0%
Energy Gathering Boost 11.0%
Mining Boost 43.6%
Skill Cooldown Reduction 7.0%
MP Cost Reduction 11.3%
Knockdown Success Boost 58.9%
Knockdown RES Boost 87.3%
HP Potion Effect Boost 43.2%
MP Potion Effect Boost 1.6%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 59.4%
Basic DMG Reduction 55.4%
Divine Water Cooldown Reduction 2.1%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0.2%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 155
Monster EVA Boost 83
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 49,859,312
Energy 2,189,189
Darksteel 39,310
Speedups 17,657
Ancient Coins 915,258
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.