1d 20h 40m 23s
Arbalist
For sale

'Rubby

Arbalist · Level 122 · NA033

217,584 Power Score

220.00 WEMIX

(51.03 USD)

▼ Good price

General data

External ID204229
Power Score217,584
ServerNA033
Listed2026-07-13 21:38
First seen2026-07-23 21:16
Last updated2026-07-25 17:10
SourceView on XDRACO

Combat stats

HP 95,465
HP % REGEN (per 10 sec) 0.8%
MP 14,221
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 6,777
Spell ATK 2,195
PHYS DEF 4,567
Spell DEF 4,238
Accuracy 2,356
EVA 1,807
CRIT 2,097
CRIT EVA 1,343
CRIT ATK DMG Boost 549.8%
CRIT DMG Reduction 377.2%
Bash ATK DMG Boost 414.3%
Bash DMG Reduction 252.4%
Antidemon Power 22.5%
PvP ATK DMG Boost 96.8%
PvP DMG Reduction 108.9%
Monster ATK DMG Boost 327.0%
Boss ATK DMG Boost 295.0%
Monster DMG Reduction 345.2%
Boss DMG Reduction 275.5%
Skill ATK DMG Boost 97.5%
Skill DMG Reduction 171.0%
All ATK DMG Boost 34.9%
All DMG Reduction 59.5%
Stun Success Boost 122.3%
Stun RES Boost 110.0%
Debilitation Success Boost 65.7%
Debilitation RES Boost 83.0%
Silence Success Boost 150.2%
Silence RES Boost 133.9%
Hunting EXP Boost 115.6%
Hunting Copper Gain Boost 116.6%
Energy Gain Boost 50.7%
Darksteel Gain Boost 197.7%
Drop Chance Boost 66.5%
Lucky Drop Chance Boost 56.5%
Gathering Boost 17.6%
Energy Gathering Boost 27.5%
Mining Boost 52.0%
Skill Cooldown Reduction 8.0%
MP Cost Reduction 15.0%
Knockdown Success Boost 43.3%
Knockdown RES Boost 58.9%
HP Potion Effect Boost 16.5%
MP Potion Effect Boost 2.1%
Skill HP Recovery Am't Boost 6.0%
Life 5
Basic ATK DMG Boost 70.1%
Basic DMG Reduction 49.3%
Divine Water Cooldown Reduction 2.3%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0.5%
Equipment Enhancement Success Chance Boost (R) 1.0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 1.0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 147
Monster EVA Boost 110
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 245,590,797
Energy 235,724
Darksteel 2,194,590
Speedups 77,249
Ancient Coins 1,067,456
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.