2d 0h 28m 57s
Lancer
For sale

AlphaEX

Lancer · Level 83 · SA031

115,733 Power Score

55.00 WEMIX

(12.90 USD)

▼ Good price

General data

External ID33553
Power Score115,733
ServerSA031
Listed2022-04-28 10:04
First seen2026-07-23 05:53
Last updated2026-07-25 05:34
SourceView on XDRACO

Combat stats

HP 55,362
HP % REGEN (per 10 sec) 0.8%
MP 10,479
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,353
Spell ATK 3,237
PHYS DEF 2,074
Spell DEF 2,060
Accuracy 1,203
EVA 1,060
CRIT 665
CRIT EVA 491
CRIT ATK DMG Boost 156.3%
CRIT DMG Reduction 44.8%
Bash ATK DMG Boost 62.9%
Bash DMG Reduction 82.2%
Antidemon Power 0%
PvP ATK DMG Boost 61.6%
PvP DMG Reduction 31.5%
Monster ATK DMG Boost 149.7%
Boss ATK DMG Boost 151.7%
Monster DMG Reduction 166.5%
Boss DMG Reduction 136.3%
Skill ATK DMG Boost 27.8%
Skill DMG Reduction 22.3%
All ATK DMG Boost 20.5%
All DMG Reduction 11.2%
Stun Success Boost 12.0%
Stun RES Boost 16.2%
Debilitation Success Boost 15.8%
Debilitation RES Boost 18.2%
Silence Success Boost 14.5%
Silence RES Boost 9.5%
Hunting EXP Boost 129.5%
Hunting Copper Gain Boost 85.0%
Energy Gain Boost 9.0%
Darksteel Gain Boost 75.0%
Drop Chance Boost 59.0%
Lucky Drop Chance Boost 66.0%
Gathering Boost 0%
Energy Gathering Boost 10.0%
Mining Boost 18.0%
Skill Cooldown Reduction 0%
MP Cost Reduction 5.0%
Knockdown Success Boost 24.2%
Knockdown RES Boost 32.5%
HP Potion Effect Boost 0%
MP Potion Effect Boost 5.0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 11.0%
Basic DMG Reduction 9.6%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 16,182,357
Energy 712,021
Darksteel 474,515
Speedups 102,746
Ancient Coins 4,315
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.