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Lionheart
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Lionheart · Level 120 · SA041

221,165 Power Score

215.00 WEMIX

(50.44 USD)

≈ Fair price

General data

External ID202122
Power Score221,165
ServerSA041
Listed2025-12-13 04:30
First seen2026-07-23 23:52
Last updated2026-07-24 13:19
SourceView on XDRACO

Combat stats

HP 108,030
HP % REGEN (per 10 sec) 0.8%
MP 18,584
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 6,990
Spell ATK 6,831
PHYS DEF 4,692
Spell DEF 4,496
Accuracy 2,335
EVA 1,851
CRIT 1,208
CRIT EVA 1,397
CRIT ATK DMG Boost 303.1%
CRIT DMG Reduction 325.6%
Bash ATK DMG Boost 339.8%
Bash DMG Reduction 379.7%
Antidemon Power 39.6%
PvP ATK DMG Boost 110.9%
PvP DMG Reduction 111.6%
Monster ATK DMG Boost 274.3%
Boss ATK DMG Boost 266.8%
Monster DMG Reduction 247.2%
Boss DMG Reduction 330.5%
Skill ATK DMG Boost 133.9%
Skill DMG Reduction 165.1%
All ATK DMG Boost 23.8%
All DMG Reduction 54.0%
Stun Success Boost 77.6%
Stun RES Boost 84.9%
Debilitation Success Boost 85.9%
Debilitation RES Boost 127.9%
Silence Success Boost 98.9%
Silence RES Boost 87.8%
Hunting EXP Boost 125.5%
Hunting Copper Gain Boost 118.7%
Energy Gain Boost 37.3%
Darksteel Gain Boost 98.2%
Drop Chance Boost 57.7%
Lucky Drop Chance Boost 44.1%
Gathering Boost 9.0%
Energy Gathering Boost 17.5%
Mining Boost 65.8%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 10.0%
Knockdown Success Boost 47.2%
Knockdown RES Boost 98.6%
HP Potion Effect Boost 12.9%
MP Potion Effect Boost 8.6%
Skill HP Recovery Am't Boost 25.0%
Life 5
Basic ATK DMG Boost 58.2%
Basic DMG Reduction 53.9%
Divine Water Cooldown Reduction 1.6%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 85,375,549
Energy 521,966
Darksteel 794,162
Speedups 1,047,453
Ancient Coins 2,234,764
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.