5h 42m 16s
Darkist
For sale

エライ ApolloX

Darkist · Level 125 · ASIA053

270,248 Power Score

259.00 WEMIX

(60.40 USD)

▲ High price

General data

External ID204386
Power Score270,248
ServerASIA053
Listed2026-07-24 13:24
First seen2026-07-25 14:17
Last updated2026-07-25 19:13
SourceView on XDRACO

Combat stats

HP 104,136
HP % REGEN (per 10 sec) 0.8%
MP 16,112
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,111
Spell ATK 9,234
PHYS DEF 6,149
Spell DEF 6,148
Accuracy 2,844
EVA 2,266
CRIT 2,472
CRIT EVA 2,525
CRIT ATK DMG Boost 671.6%
CRIT DMG Reduction 514.8%
Bash ATK DMG Boost 529.1%
Bash DMG Reduction 344.7%
Antidemon Power 34.8%
PvP ATK DMG Boost 158.7%
PvP DMG Reduction 104.0%
Monster ATK DMG Boost 329.3%
Boss ATK DMG Boost 311.0%
Monster DMG Reduction 332.2%
Boss DMG Reduction 340.6%
Skill ATK DMG Boost 235.1%
Skill DMG Reduction 213.3%
All ATK DMG Boost 66.2%
All DMG Reduction 54.1%
Stun Success Boost 143.8%
Stun RES Boost 131.4%
Debilitation Success Boost 218.3%
Debilitation RES Boost 153.1%
Silence Success Boost 168.2%
Silence RES Boost 100.8%
Hunting EXP Boost 127.8%
Hunting Copper Gain Boost 106.9%
Energy Gain Boost 50.0%
Darksteel Gain Boost 198.0%
Drop Chance Boost 41.8%
Lucky Drop Chance Boost 52.7%
Gathering Boost 22.5%
Energy Gathering Boost 15.5%
Mining Boost 53.5%
Skill Cooldown Reduction 11.0%
MP Cost Reduction 0%
Knockdown Success Boost 85.1%
Knockdown RES Boost 94.7%
HP Potion Effect Boost 13.5%
MP Potion Effect Boost 5.0%
Skill HP Recovery Am't Boost 6.0%
Life 5
Basic ATK DMG Boost 119.1%
Basic DMG Reduction 74.2%
Divine Water Cooldown Reduction 5.3%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0.2%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 74
Monster EVA Boost 134
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 250,571,562
Energy 2,738,349
Darksteel 1,012,896
Speedups 53,539
Ancient Coins 403,736
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.