23h 53m 23s
Arbalist
Sold

LearqueL 7

Arbalist · Level 90 · ASIA332

111,814 Power Score

35.00 WEMIX

(8.11 USD)

▼ Good price

General data

External ID20100
Power Score111,814
ServerASIA332
Listed2022-03-08 19:04
First seen2026-07-24 15:18
Last updated2026-07-24 20:29
SourceView on XDRACO

Combat stats

HP 57,299
HP % REGEN (per 10 sec) 0.8%
MP 6,846
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,585
Spell ATK 906
PHYS DEF 2,273
Spell DEF 2,269
Accuracy 1,139
EVA 1,089
CRIT 690
CRIT EVA 578
CRIT ATK DMG Boost 123.1%
CRIT DMG Reduction 35.2%
Bash ATK DMG Boost 66.7%
Bash DMG Reduction 67.6%
Antidemon Power 10.0%
PvP ATK DMG Boost 48.1%
PvP DMG Reduction 25.0%
Monster ATK DMG Boost 143.1%
Boss ATK DMG Boost 169.0%
Monster DMG Reduction 165.1%
Boss DMG Reduction 153.9%
Skill ATK DMG Boost 45.8%
Skill DMG Reduction 19.0%
All ATK DMG Boost 20.1%
All DMG Reduction 35.7%
Stun Success Boost 30.0%
Stun RES Boost 20.0%
Debilitation Success Boost 54.2%
Debilitation RES Boost 35.7%
Silence Success Boost 22.0%
Silence RES Boost 18.0%
Hunting EXP Boost 79.4%
Hunting Copper Gain Boost 68.0%
Energy Gain Boost 9.0%
Darksteel Gain Boost 97.8%
Drop Chance Boost 17.2%
Lucky Drop Chance Boost 24.0%
Gathering Boost 35.0%
Energy Gathering Boost 0%
Mining Boost 206.1%
Skill Cooldown Reduction 0%
MP Cost Reduction 0%
Knockdown Success Boost 16.0%
Knockdown RES Boost 31.5%
HP Potion Effect Boost 0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 6.3%
Basic DMG Reduction 6.3%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 98,111,734
Energy 4,122,389
Darksteel 604,735
Speedups 74,455
Ancient Coins 227,500
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.