6h 43m 23s
Arbalist
For sale

3sphe3lea

Arbalist · Level 101 · EU011

134,722 Power Score

300.00 WEMIX

(69.98 USD)

▲ High price

General data

External ID61119
Power Score134,722
ServerEU011
Listed2022-10-20 07:05
First seen2026-07-25 12:16
Last updated2026-07-25 18:11
SourceView on XDRACO

Combat stats

HP 66,211
HP % REGEN (per 10 sec) 0.8%
MP 9,027
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 4,574
Spell ATK 883
PHYS DEF 2,607
Spell DEF 2,427
Accuracy 1,381
EVA 1,313
CRIT 838
CRIT EVA 828
CRIT ATK DMG Boost 237.1%
CRIT DMG Reduction 124.6%
Bash ATK DMG Boost 138.3%
Bash DMG Reduction 117.0%
Antidemon Power 10.0%
PvP ATK DMG Boost 54.8%
PvP DMG Reduction 51.7%
Monster ATK DMG Boost 171.8%
Boss ATK DMG Boost 181.8%
Monster DMG Reduction 168.0%
Boss DMG Reduction 199.1%
Skill ATK DMG Boost 72.1%
Skill DMG Reduction 22.5%
All ATK DMG Boost 36.2%
All DMG Reduction 38.8%
Stun Success Boost 27.0%
Stun RES Boost 28.7%
Debilitation Success Boost 49.2%
Debilitation RES Boost 41.5%
Silence Success Boost 33.5%
Silence RES Boost 26.0%
Hunting EXP Boost 103.0%
Hunting Copper Gain Boost 70.2%
Energy Gain Boost 13.0%
Darksteel Gain Boost 110.0%
Drop Chance Boost 16.0%
Lucky Drop Chance Boost 21.0%
Gathering Boost 42.0%
Energy Gathering Boost 0%
Mining Boost 260.3%
Skill Cooldown Reduction 0%
MP Cost Reduction 0%
Knockdown Success Boost 24.0%
Knockdown RES Boost 56.0%
HP Potion Effect Boost 0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 5.8%
Basic DMG Reduction 12.4%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 1,059,931,128
Energy 13,692,600
Darksteel 2,657,262
Speedups 366,833
Ancient Coins 407,394
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.