5h 57m 0s
Lancer
For sale

DARTH MOON

Lancer · Level 133 · NA021

275,100 Power Score

379.00 WEMIX

(88.38 USD)

▼ Good price

General data

External ID203682
Power Score275,100
ServerNA021
Listed2026-04-26 01:50
First seen2026-07-25 14:02
Last updated2026-07-25 19:13
SourceView on XDRACO

Combat stats

HP 122,171
HP % REGEN (per 10 sec) 0.8%
MP 16,666
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 8,616
Spell ATK 8,360
PHYS DEF 5,553
Spell DEF 5,245
Accuracy 2,839
EVA 2,341
CRIT 2,008
CRIT EVA 1,523
CRIT ATK DMG Boost 578.7%
CRIT DMG Reduction 408.3%
Bash ATK DMG Boost 390.4%
Bash DMG Reduction 446.9%
Antidemon Power 42.5%
PvP ATK DMG Boost 171.4%
PvP DMG Reduction 131.0%
Monster ATK DMG Boost 403.9%
Boss ATK DMG Boost 365.7%
Monster DMG Reduction 383.1%
Boss DMG Reduction 362.1%
Skill ATK DMG Boost 214.0%
Skill DMG Reduction 225.4%
All ATK DMG Boost 75.0%
All DMG Reduction 60.0%
Stun Success Boost 173.3%
Stun RES Boost 150.7%
Debilitation Success Boost 147.8%
Debilitation RES Boost 147.0%
Silence Success Boost 116.8%
Silence RES Boost 145.3%
Hunting EXP Boost 142.4%
Hunting Copper Gain Boost 151.9%
Energy Gain Boost 50.1%
Darksteel Gain Boost 181.9%
Drop Chance Boost 54.4%
Lucky Drop Chance Boost 55.0%
Gathering Boost 12.9%
Energy Gathering Boost 27.5%
Mining Boost 46.2%
Skill Cooldown Reduction 5.0%
MP Cost Reduction 5.0%
Knockdown Success Boost 103.0%
Knockdown RES Boost 125.3%
HP Potion Effect Boost 12.5%
MP Potion Effect Boost 3.4%
Skill HP Recovery Am't Boost 25.0%
Life 5
Basic ATK DMG Boost 91.7%
Basic DMG Reduction 68.7%
Divine Water Cooldown Reduction 3.3%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0.3%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0.4%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 74
Monster EVA Boost 116
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 969,064,395
Energy 1,806,942
Darksteel 2,499,482
Speedups 37,843
Ancient Coins 2,629,621
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.