5h 28m 30s
Lancer
For sale

Kujua

Lancer · Level 82 · ASIA332

116,406 Power Score

55.00 WEMIX

(12.83 USD)

▼ Good price

General data

External ID11324
Power Score116,406
ServerASIA332
Listed2022-02-08 12:18
First seen2026-07-25 14:31
Last updated2026-07-25 19:13
SourceView on XDRACO

Combat stats

HP 67,016
HP % REGEN (per 10 sec) 0.8%
MP 6,846
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,854
Spell ATK 3,650
PHYS DEF 2,084
Spell DEF 2,068
Accuracy 1,200
EVA 1,103
CRIT 895
CRIT EVA 535
CRIT ATK DMG Boost 147.7%
CRIT DMG Reduction 57.2%
Bash ATK DMG Boost 134.1%
Bash DMG Reduction 98.4%
Antidemon Power 0%
PvP ATK DMG Boost 53.7%
PvP DMG Reduction 27.8%
Monster ATK DMG Boost 150.8%
Boss ATK DMG Boost 156.8%
Monster DMG Reduction 139.1%
Boss DMG Reduction 148.8%
Skill ATK DMG Boost 60.6%
Skill DMG Reduction 12.0%
All ATK DMG Boost 29.3%
All DMG Reduction 7.2%
Stun Success Boost 50.5%
Stun RES Boost 53.0%
Debilitation Success Boost 31.4%
Debilitation RES Boost 33.7%
Silence Success Boost 27.2%
Silence RES Boost 15.5%
Hunting EXP Boost 78.0%
Hunting Copper Gain Boost 60.0%
Energy Gain Boost 13.0%
Darksteel Gain Boost 11.0%
Drop Chance Boost 18.0%
Lucky Drop Chance Boost 23.0%
Gathering Boost 0%
Energy Gathering Boost 0%
Mining Boost 18.0%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 10.0%
Knockdown Success Boost 69.7%
Knockdown RES Boost 43.0%
HP Potion Effect Boost 12.0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 6.3%
Basic DMG Reduction 6.3%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 9,449,016
Energy 38,767
Darksteel 278,226
Speedups 39,966
Ancient Coins 88,373
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.