5h 36m 39s
Warrior
For sale

Earum

Warrior · Level 81 · ASIA032

107,034 Power Score

55.00 WEMIX

(12.84 USD)

▼ Good price

General data

External ID5948
Power Score107,034
ServerASIA032
Listed2022-01-14 13:08
First seen2026-07-25 14:35
Last updated2026-07-25 20:07
SourceView on XDRACO

Combat stats

HP 57,007
HP % REGEN (per 10 sec) 0.8%
MP 7,709
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,256
Spell ATK 837
PHYS DEF 2,148
Spell DEF 2,118
Accuracy 1,035
EVA 1,023
CRIT 699
CRIT EVA 588
CRIT ATK DMG Boost 157.0%
CRIT DMG Reduction 51.2%
Bash ATK DMG Boost 100.8%
Bash DMG Reduction 78.1%
Antidemon Power 0%
PvP ATK DMG Boost 30.9%
PvP DMG Reduction 39.3%
Monster ATK DMG Boost 121.6%
Boss ATK DMG Boost 144.1%
Monster DMG Reduction 143.1%
Boss DMG Reduction 152.2%
Skill ATK DMG Boost 29.0%
Skill DMG Reduction 6.0%
All ATK DMG Boost 7.7%
All DMG Reduction 29.6%
Stun Success Boost 28.5%
Stun RES Boost 25.5%
Debilitation Success Boost 30.2%
Debilitation RES Boost 10.7%
Silence Success Boost 32.0%
Silence RES Boost 24.0%
Hunting EXP Boost 88.0%
Hunting Copper Gain Boost 52.0%
Energy Gain Boost 9.0%
Darksteel Gain Boost 11.0%
Drop Chance Boost 31.0%
Lucky Drop Chance Boost 20.2%
Gathering Boost 16.0%
Energy Gathering Boost 0%
Mining Boost 41.5%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 15.0%
Knockdown Success Boost 34.7%
Knockdown RES Boost 19.2%
HP Potion Effect Boost 10.0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 10.0%
Life 5
Basic ATK DMG Boost 5.5%
Basic DMG Reduction 5.1%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 1,611,467
Energy 519,690
Darksteel 900,597
Speedups 9,594
Ancient Coins 35,636
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.