5h 6m 31s
Sorcerer
For sale

iHeaven

Sorcerer · Level 87 · ASIA034

116,447 Power Score

55.00 WEMIX

(12.83 USD)

▼ Good price

General data

External ID8194
Power Score116,447
ServerASIA034
Listed2022-01-27 04:55
First seen2026-07-25 14:53
Last updated2026-07-25 19:13
SourceView on XDRACO

Combat stats

HP 69,213
HP % REGEN (per 10 sec) 0.8%
MP 9,086
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 879
Spell ATK 3,525
PHYS DEF 2,295
Spell DEF 2,339
Accuracy 1,142
EVA 1,149
CRIT 822
CRIT EVA 518
CRIT ATK DMG Boost 142.6%
CRIT DMG Reduction 64.8%
Bash ATK DMG Boost 143.1%
Bash DMG Reduction 28.4%
Antidemon Power 0%
PvP ATK DMG Boost 32.7%
PvP DMG Reduction 34.7%
Monster ATK DMG Boost 131.3%
Boss ATK DMG Boost 150.8%
Monster DMG Reduction 151.5%
Boss DMG Reduction 158.5%
Skill ATK DMG Boost 28.5%
Skill DMG Reduction 4.0%
All ATK DMG Boost 23.8%
All DMG Reduction 6.9%
Stun Success Boost 70.7%
Stun RES Boost 16.0%
Debilitation Success Boost 32.2%
Debilitation RES Boost 19.6%
Silence Success Boost 31.2%
Silence RES Boost 60.0%
Hunting EXP Boost 90.0%
Hunting Copper Gain Boost 60.0%
Energy Gain Boost 9.0%
Darksteel Gain Boost 9.0%
Drop Chance Boost 31.0%
Lucky Drop Chance Boost 19.0%
Gathering Boost 0%
Energy Gathering Boost 5.2%
Mining Boost 21.0%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 5.0%
Knockdown Success Boost 19.0%
Knockdown RES Boost 43.0%
HP Potion Effect Boost 12.0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 10.0%
Life 5
Basic ATK DMG Boost 6.8%
Basic DMG Reduction 6.3%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 7,160,310
Energy 95,359
Darksteel 262,980
Speedups 33,976
Ancient Coins 24,206
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.