6h 9m 43s
Arbalist
For sale

壹零零七

Arbalist · Level 86 · ASIA323

118,691 Power Score

55.00 WEMIX

(12.80 USD)

▼ Good price

General data

External ID26161
Power Score118,691
ServerASIA323
Listed2022-04-02 08:42
First seen2026-07-25 14:57
Last updated2026-07-25 20:07
SourceView on XDRACO

Combat stats

HP 68,533
HP % REGEN (per 10 sec) 0.8%
MP 7,222
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,589
Spell ATK 877
PHYS DEF 2,308
Spell DEF 2,106
Accuracy 1,101
EVA 1,081
CRIT 912
CRIT EVA 466
CRIT ATK DMG Boost 164.7%
CRIT DMG Reduction 85.6%
Bash ATK DMG Boost 162.9%
Bash DMG Reduction 117.6%
Antidemon Power 0%
PvP ATK DMG Boost 45.4%
PvP DMG Reduction 26.3%
Monster ATK DMG Boost 133.7%
Boss ATK DMG Boost 175.0%
Monster DMG Reduction 153.7%
Boss DMG Reduction 147.7%
Skill ATK DMG Boost 46.1%
Skill DMG Reduction 14.2%
All ATK DMG Boost 20.3%
All DMG Reduction 29.2%
Stun Success Boost 29.5%
Stun RES Boost 39.0%
Debilitation Success Boost 30.2%
Debilitation RES Boost 47.0%
Silence Success Boost 30.2%
Silence RES Boost 34.5%
Hunting EXP Boost 102.0%
Hunting Copper Gain Boost 60.0%
Energy Gain Boost 11.0%
Darksteel Gain Boost 11.0%
Drop Chance Boost 35.0%
Lucky Drop Chance Boost 23.0%
Gathering Boost 20.5%
Energy Gathering Boost 7.5%
Mining Boost 34.0%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 15.0%
Knockdown Success Boost 57.4%
Knockdown RES Boost 22.5%
HP Potion Effect Boost 0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 6.8%
Basic DMG Reduction 6.8%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 842,862
Energy 1,769
Darksteel 299,182
Speedups 11,645
Ancient Coins 49,833
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.