5h 54m 45s
Taoist
For sale

姿美8888

Taoist · Level 75 · ASIA333

103,852 Power Score

55.00 WEMIX

(12.82 USD)

▼ Good price

General data

External ID18747
Power Score103,852
ServerASIA333
Listed2022-03-04 17:16
First seen2026-07-25 14:58
Last updated2026-07-25 20:07
SourceView on XDRACO

Combat stats

HP 58,030
HP % REGEN (per 10 sec) 0.8%
MP 8,203
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,267
Spell ATK 3,416
PHYS DEF 1,977
Spell DEF 2,043
Accuracy 1,020
EVA 988
CRIT 426
CRIT EVA 669
CRIT ATK DMG Boost 119.3%
CRIT DMG Reduction 75.2%
Bash ATK DMG Boost 145.2%
Bash DMG Reduction 46.6%
Antidemon Power 0%
PvP ATK DMG Boost 33.4%
PvP DMG Reduction 26.1%
Monster ATK DMG Boost 129.5%
Boss ATK DMG Boost 152.9%
Monster DMG Reduction 135.2%
Boss DMG Reduction 147.7%
Skill ATK DMG Boost 35.1%
Skill DMG Reduction 15.0%
All ATK DMG Boost 30.9%
All DMG Reduction 11.3%
Stun Success Boost 15.0%
Stun RES Boost 39.0%
Debilitation Success Boost 21.3%
Debilitation RES Boost 14.5%
Silence Success Boost 6.0%
Silence RES Boost 34.0%
Hunting EXP Boost 51.0%
Hunting Copper Gain Boost 74.5%
Energy Gain Boost 11.0%
Darksteel Gain Boost 9.0%
Drop Chance Boost 16.0%
Lucky Drop Chance Boost 25.0%
Gathering Boost 0%
Energy Gathering Boost 0%
Mining Boost 15.0%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 10.0%
Knockdown Success Boost 9.9%
Knockdown RES Boost 6.7%
HP Potion Effect Boost 6.0%
MP Potion Effect Boost 10.0%
Skill HP Recovery Am't Boost 15.2%
Life 5
Basic ATK DMG Boost 9.6%
Basic DMG Reduction 6.3%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 116,787
Energy 223,160
Darksteel 121,532
Speedups 3,491
Ancient Coins 40,847
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.