5h 54m 30s
Lancer
For sale

billstagss

Lancer · Level 79 · ASIA053

103,566 Power Score

55.00 WEMIX

(12.81 USD)

▼ Good price

General data

External ID17982
Power Score103,566
ServerASIA053
Listed2022-03-02 14:58
First seen2026-07-25 14:59
Last updated2026-07-25 20:07
SourceView on XDRACO

Combat stats

HP 59,470
HP % REGEN (per 10 sec) 0.8%
MP 8,307
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,386
Spell ATK 3,280
PHYS DEF 1,838
Spell DEF 1,898
Accuracy 1,070
EVA 972
CRIT 695
CRIT EVA 614
CRIT ATK DMG Boost 133.3%
CRIT DMG Reduction 54.4%
Bash ATK DMG Boost 64.5%
Bash DMG Reduction 60.0%
Antidemon Power 0%
PvP ATK DMG Boost 46.4%
PvP DMG Reduction 24.2%
Monster ATK DMG Boost 117.9%
Boss ATK DMG Boost 147.2%
Monster DMG Reduction 112.4%
Boss DMG Reduction 158.1%
Skill ATK DMG Boost 41.8%
Skill DMG Reduction 8.7%
All ATK DMG Boost 25.8%
All DMG Reduction 5.8%
Stun Success Boost 26.0%
Stun RES Boost 8.5%
Debilitation Success Boost 13.7%
Debilitation RES Boost 16.5%
Silence Success Boost 4.0%
Silence RES Boost 24.0%
Hunting EXP Boost 48.0%
Hunting Copper Gain Boost 49.0%
Energy Gain Boost 9.0%
Darksteel Gain Boost 27.0%
Drop Chance Boost 16.0%
Lucky Drop Chance Boost 17.0%
Gathering Boost 12.0%
Energy Gathering Boost 0%
Mining Boost 31.0%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 0%
Knockdown Success Boost 39.2%
Knockdown RES Boost 14.0%
HP Potion Effect Boost 12.0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 10.0%
Life 5
Basic ATK DMG Boost 3.3%
Basic DMG Reduction 5.5%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 1,022,777
Energy 353,320
Darksteel 2,597,250
Speedups 8,443
Ancient Coins 65,655
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.