6h 4m 48s
Sorcerer
For sale

dredgen yole

Sorcerer · Level 76 · ASIA023

104,531 Power Score

55.00 WEMIX

(12.80 USD)

▼ Good price

General data

External ID5059
Power Score104,531
ServerASIA023
Listed2022-01-09 06:48
First seen2026-07-25 15:06
Last updated2026-07-25 21:09
SourceView on XDRACO

Combat stats

HP 62,911
HP % REGEN (per 10 sec) 0.8%
MP 7,557
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 760
Spell ATK 3,057
PHYS DEF 1,949
Spell DEF 1,945
Accuracy 979
EVA 1,083
CRIT 657
CRIT EVA 461
CRIT ATK DMG Boost 94.5%
CRIT DMG Reduction 71.2%
Bash ATK DMG Boost 90.5%
Bash DMG Reduction 56.8%
Antidemon Power 10.0%
PvP ATK DMG Boost 55.1%
PvP DMG Reduction 19.2%
Monster ATK DMG Boost 139.2%
Boss ATK DMG Boost 129.8%
Monster DMG Reduction 107.2%
Boss DMG Reduction 131.7%
Skill ATK DMG Boost 7.0%
Skill DMG Reduction 24.5%
All ATK DMG Boost 15.2%
All DMG Reduction 12.3%
Stun Success Boost 33.2%
Stun RES Boost 11.0%
Debilitation Success Boost 16.6%
Debilitation RES Boost 7.5%
Silence Success Boost 27.4%
Silence RES Boost 27.5%
Hunting EXP Boost 82.0%
Hunting Copper Gain Boost 53.6%
Energy Gain Boost 5.0%
Darksteel Gain Boost 25.0%
Drop Chance Boost 39.5%
Lucky Drop Chance Boost 28.2%
Gathering Boost 0%
Energy Gathering Boost 0%
Mining Boost 22.8%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 5.0%
Knockdown Success Boost 29.0%
Knockdown RES Boost 6.0%
HP Potion Effect Boost 16.2%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 10.0%
Life 5
Basic ATK DMG Boost 5.8%
Basic DMG Reduction 8.8%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 1,927,593
Energy 26,398
Darksteel 14,480
Speedups 5,609
Ancient Coins 233,434
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.