6h 46m 8s
Taoist
For sale

Naty FBC

Taoist Β· Level 80 Β· ASIA071

110,272 Power Score

55.00 WEMIX

(12.79 USD)

β–Ό Good price

General data

External ID78541
Power Score110,272
ServerASIA071
Listed2023-06-03 13:14
First seen2026-07-25 15:07
Last updated2026-07-25 21:45
SourceView on XDRACO

Combat stats

HP 52,701
HP % REGEN (per 10 sec) 0.8%
MP 7,750
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,648
Spell ATK 3,590
PHYS DEF 2,139
Spell DEF 2,227
Accuracy 1,148
EVA 973
CRIT 441
CRIT EVA 724
CRIT ATK DMG Boost 103.5%
CRIT DMG Reduction 67.9%
Bash ATK DMG Boost 43.2%
Bash DMG Reduction 62.0%
Antidemon Power 0%
PvP ATK DMG Boost 26.4%
PvP DMG Reduction 36.9%
Monster ATK DMG Boost 133.6%
Boss ATK DMG Boost 148.4%
Monster DMG Reduction 172.9%
Boss DMG Reduction 149.0%
Skill ATK DMG Boost 48.0%
Skill DMG Reduction 19.9%
All ATK DMG Boost 20.5%
All DMG Reduction 19.1%
Stun Success Boost 41.2%
Stun RES Boost 16.2%
Debilitation Success Boost 39.0%
Debilitation RES Boost 8.5%
Silence Success Boost 25.2%
Silence RES Boost 28.2%
Hunting EXP Boost 89.0%
Hunting Copper Gain Boost 77.5%
Energy Gain Boost 9.0%
Darksteel Gain Boost 75.0%
Drop Chance Boost 20.0%
Lucky Drop Chance Boost 31.0%
Gathering Boost 0%
Energy Gathering Boost 10.0%
Mining Boost 40.5%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 0%
Knockdown Success Boost 34.2%
Knockdown RES Boost 35.0%
HP Potion Effect Boost 23.2%
MP Potion Effect Boost 5.0%
Skill HP Recovery Am't Boost 10.0%
Life 5
Basic ATK DMG Boost 5.8%
Basic DMG Reduction 14.4%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact EnhancementΒ Success Chance Boost (R) 0%
Dragon Artifact EnhancementΒ Success Chance Boost (E) 0%
Dragon Artifact EnhancementΒ Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 12,559,555
Energy 19,322
Darksteel 214,335
Speedups 7,694
Ancient Coins 58,333
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) β€” a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used β€” not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.