6h 33m 10s
Warrior
Sold

Jami3Fras3er

Warrior · Level 130 · NA011

282,843 Power Score

250.00 WEMIX

(59.44 USD)

▼ Good price

General data

External ID204414
Power Score282,843
ServerNA011
Listed2026-07-26 01:40
First seen2026-07-26 01:57
Last updated2026-07-26 06:56
SourceView on XDRACO

Combat stats

HP 124,822
HP % REGEN (per 10 sec) 0.8%
MP 17,465
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 8,943
Spell ATK 3,065
PHYS DEF 5,606
Spell DEF 5,545
Accuracy 2,828
EVA 2,357
CRIT 2,216
CRIT EVA 2,249
CRIT ATK DMG Boost 555.9%
CRIT DMG Reduction 419.6%
Bash ATK DMG Boost 599.1%
Bash DMG Reduction 366.8%
Antidemon Power 31.7%
PvP ATK DMG Boost 130.1%
PvP DMG Reduction 102.5%
Monster ATK DMG Boost 336.8%
Boss ATK DMG Boost 355.9%
Monster DMG Reduction 404.4%
Boss DMG Reduction 403.9%
Skill ATK DMG Boost 236.8%
Skill DMG Reduction 213.8%
All ATK DMG Boost 90.2%
All DMG Reduction 98.5%
Stun Success Boost 124.6%
Stun RES Boost 150.4%
Debilitation Success Boost 88.0%
Debilitation RES Boost 111.9%
Silence Success Boost 94.3%
Silence RES Boost 141.7%
Hunting EXP Boost 166.9%
Hunting Copper Gain Boost 163.6%
Energy Gain Boost 67.2%
Darksteel Gain Boost 218.8%
Drop Chance Boost 71.5%
Lucky Drop Chance Boost 99.2%
Gathering Boost 12.5%
Energy Gathering Boost 28.5%
Mining Boost 76.5%
Skill Cooldown Reduction 4.0%
MP Cost Reduction 25.0%
Knockdown Success Boost 105.8%
Knockdown RES Boost 62.8%
HP Potion Effect Boost 50.3%
MP Potion Effect Boost 12.4%
Skill HP Recovery Am't Boost 50.0%
Life 5
Basic ATK DMG Boost 57.7%
Basic DMG Reduction 74.1%
Divine Water Cooldown Reduction 5.1%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0.5%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0.4%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0.2%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 155
Monster EVA Boost 155
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 10,399,453
Energy 276,938
Darksteel 2,512,886
Speedups 39,783
Ancient Coins 378,638
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.