5h 58m 40s
Arbalist
For sale

TiaozeraA

Arbalist · Level 81 · ASIA031

101,217 Power Score

35.00 WEMIX

(8.32 USD)

▼ Good price

General data

External ID12183
Power Score101,217
ServerASIA031
Listed2022-02-11 15:00
First seen2026-07-26 02:25
Last updated2026-07-26 07:58
SourceView on XDRACO

Combat stats

HP 61,689
HP % REGEN (per 10 sec) 0.8%
MP 7,978
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,269
Spell ATK 752
PHYS DEF 2,000
Spell DEF 1,812
Accuracy 1,008
EVA 1,032
CRIT 902
CRIT EVA 675
CRIT ATK DMG Boost 79.8%
CRIT DMG Reduction 46.0%
Bash ATK DMG Boost 76.5%
Bash DMG Reduction 28.4%
Antidemon Power 0%
PvP ATK DMG Boost 36.9%
PvP DMG Reduction 15.8%
Monster ATK DMG Boost 116.1%
Boss ATK DMG Boost 140.3%
Monster DMG Reduction 134.7%
Boss DMG Reduction 156.4%
Skill ATK DMG Boost 21.2%
Skill DMG Reduction 15.5%
All ATK DMG Boost 20.4%
All DMG Reduction 20.7%
Stun Success Boost 33.0%
Stun RES Boost 33.0%
Debilitation Success Boost 52.8%
Debilitation RES Boost 34.2%
Silence Success Boost 14.5%
Silence RES Boost 7.0%
Hunting EXP Boost 70.0%
Hunting Copper Gain Boost 70.0%
Energy Gain Boost 9.0%
Darksteel Gain Boost 75.0%
Drop Chance Boost 24.5%
Lucky Drop Chance Boost 40.0%
Gathering Boost 3.0%
Energy Gathering Boost 10.0%
Mining Boost 17.4%
Skill Cooldown Reduction 0%
MP Cost Reduction 10.0%
Knockdown Success Boost 45.2%
Knockdown RES Boost 9.1%
HP Potion Effect Boost 19.0%
MP Potion Effect Boost 5.0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 0%
Basic DMG Reduction 9.6%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 5,852,134
Energy 925,110
Darksteel 536,876
Speedups 11,142
Ancient Coins 65,665
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.