1d 16h 21m 52s
Taoist
For sale

GultarVs

Taoist · Level 140 · SA033

277,103 Power Score

430.00 WEMIX

(100.97 USD)

▲ High price

General data

External ID203602
Power Score277,103
ServerSA033
Listed2026-04-16 13:49
First seen2026-07-23 15:01
Last updated2026-07-25 06:36
SourceView on XDRACO

Combat stats

HP 120,936
HP % REGEN (per 10 sec) 0.8%
MP 14,084
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 9,427
Spell ATK 9,114
PHYS DEF 5,809
Spell DEF 5,879
Accuracy 3,133
EVA 2,665
CRIT 2,471
CRIT EVA 2,494
CRIT ATK DMG Boost 568.5%
CRIT DMG Reduction 518.2%
Bash ATK DMG Boost 377.8%
Bash DMG Reduction 458.5%
Antidemon Power 49.2%
PvP ATK DMG Boost 142.7%
PvP DMG Reduction 157.6%
Monster ATK DMG Boost 477.5%
Boss ATK DMG Boost 446.7%
Monster DMG Reduction 442.0%
Boss DMG Reduction 421.7%
Skill ATK DMG Boost 240.0%
Skill DMG Reduction 239.1%
All ATK DMG Boost 92.5%
All DMG Reduction 83.0%
Stun Success Boost 135.5%
Stun RES Boost 94.2%
Debilitation Success Boost 99.3%
Debilitation RES Boost 184.7%
Silence Success Boost 88.3%
Silence RES Boost 91.1%
Hunting EXP Boost 228.8%
Hunting Copper Gain Boost 172.0%
Energy Gain Boost 78.7%
Darksteel Gain Boost 223.5%
Drop Chance Boost 74.5%
Lucky Drop Chance Boost 75.4%
Gathering Boost 6.8%
Energy Gathering Boost 51.5%
Mining Boost 61.2%
Skill Cooldown Reduction 14.0%
MP Cost Reduction 0%
Knockdown Success Boost 107.4%
Knockdown RES Boost 123.4%
HP Potion Effect Boost 11.7%
MP Potion Effect Boost 13.7%
Skill HP Recovery Am't Boost 40.0%
Life 5
Basic ATK DMG Boost 83.9%
Basic DMG Reduction 52.2%
Divine Water Cooldown Reduction 6.3%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0.3%
Equipment Enhancement Success Chance Boost (UC) 1.0%
Equipment Enhancement Success Chance Boost (R) 1.5%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0.4%
Dragon Artifact Enhancement Success Chance Boost (R) 1.5%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0.2%
Max Vigor Boost (sec) 113sec
Monster Accuracy Boost 80
Monster EVA Boost 155
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 296,267,300
Energy 3,890
Darksteel 621,682
Speedups 436,345
Ancient Coins 10,103
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.