14d 22h 26m 13s
Taoist
For sale

Gutto nunnes

Taoist · Level 81 · NA012

122,102 Power Score

199.00 WEMIX

(46.26 USD)

▲ High price

General data

External ID203208
Power Score122,102
ServerNA012
Listed2026-03-04 01:04
First seen2026-07-11 00:08
Last updated2026-07-25 22:33
SourceView on XDRACO

Combat stats

HP 64,013
HP % REGEN (per 10 sec) 0.8%
MP 8,946
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,568
Spell ATK 3,528
PHYS DEF 2,290
Spell DEF 2,122
Accuracy 1,040
EVA 1,108
CRIT 699
CRIT EVA 610
CRIT ATK DMG Boost 162.0%
CRIT DMG Reduction 136.9%
Bash ATK DMG Boost 94.2%
Bash DMG Reduction 53.2%
Antidemon Power 34.4%
PvP ATK DMG Boost 47.5%
PvP DMG Reduction 27.5%
Monster ATK DMG Boost 163.8%
Boss ATK DMG Boost 178.8%
Monster DMG Reduction 153.6%
Boss DMG Reduction 166.3%
Skill ATK DMG Boost 65.9%
Skill DMG Reduction 39.8%
All ATK DMG Boost 40.8%
All DMG Reduction 6.7%
Stun Success Boost 36.4%
Stun RES Boost 51.9%
Debilitation Success Boost 33.2%
Debilitation RES Boost 50.4%
Silence Success Boost 40.0%
Silence RES Boost 54.0%
Hunting EXP Boost 66.5%
Hunting Copper Gain Boost 51.0%
Energy Gain Boost 2.0%
Darksteel Gain Boost 25.0%
Drop Chance Boost 4.2%
Lucky Drop Chance Boost 31.2%
Gathering Boost 0%
Energy Gathering Boost 10.0%
Mining Boost 18.0%
Skill Cooldown Reduction 0%
MP Cost Reduction 5.0%
Knockdown Success Boost 24.2%
Knockdown RES Boost 16.2%
HP Potion Effect Boost 8.0%
MP Potion Effect Boost 5.0%
Skill HP Recovery Am't Boost 15.0%
Life 5
Basic ATK DMG Boost 13.7%
Basic DMG Reduction 13.7%
Divine Water Cooldown Reduction 1.3%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 83,879,212
Energy 85,998
Darksteel 58,363
Speedups 84,422
Ancient Coins 222,659
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.