14d 19h 28m 53s
Arbalist
For sale

gome001

Arbalist · Level 72 · NA014

100,205 Power Score

80.00 WEMIX

(18.61 USD)

▼ Good price

General data

External ID99429
Power Score100,205
ServerNA014
Listed2025-05-02 19:08
First seen2026-07-11 02:00
Last updated2026-07-25 21:09
SourceView on XDRACO

Combat stats

HP 62,340
HP % REGEN (per 10 sec) 0.8%
MP 7,834
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,189
Spell ATK 809
PHYS DEF 1,887
Spell DEF 1,789
Accuracy 978
EVA 913
CRIT 516
CRIT EVA 385
CRIT ATK DMG Boost 69.1%
CRIT DMG Reduction 71.8%
Bash ATK DMG Boost 65.6%
Bash DMG Reduction 90.4%
Antidemon Power 23.4%
PvP ATK DMG Boost 35.0%
PvP DMG Reduction 20.5%
Monster ATK DMG Boost 127.1%
Boss ATK DMG Boost 117.7%
Monster DMG Reduction 107.9%
Boss DMG Reduction 112.3%
Skill ATK DMG Boost 24.1%
Skill DMG Reduction 24.5%
All ATK DMG Boost 8.4%
All DMG Reduction 32.1%
Stun Success Boost 5.7%
Stun RES Boost 22.0%
Debilitation Success Boost 4.5%
Debilitation RES Boost 2.5%
Silence Success Boost 4.7%
Silence RES Boost 13.6%
Hunting EXP Boost 65.0%
Hunting Copper Gain Boost 32.0%
Energy Gain Boost 9.0%
Darksteel Gain Boost 27.0%
Drop Chance Boost 10.8%
Lucky Drop Chance Boost 12.0%
Gathering Boost 0%
Energy Gathering Boost 10.0%
Mining Boost 0%
Skill Cooldown Reduction 0%
MP Cost Reduction 10.0%
Knockdown Success Boost 1.0%
Knockdown RES Boost 13.0%
HP Potion Effect Boost 0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 8.8%
Basic DMG Reduction 13.0%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 31,143,547
Energy 311,873
Darksteel 129,138
Speedups 8,891
Ancient Coins 1,837
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.