23h 38m 31s
Warrior
For sale

RamaCaida

Warrior · Level 118 · SA011

222,655 Power Score

350.00 WEMIX

(81.24 USD)

▼ Good price

General data

External ID203500
Power Score222,655
ServerSA011
Listed2026-04-03 12:36
First seen2026-07-24 14:21
Last updated2026-07-25 13:03
SourceView on XDRACO

Combat stats

HP 125,114
HP % REGEN (per 10 sec) 0.8%
MP 15,129
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 7,112
Spell ATK 2,682
PHYS DEF 4,703
Spell DEF 4,557
Accuracy 2,174
EVA 2,067
CRIT 1,581
CRIT EVA 1,694
CRIT ATK DMG Boost 372.1%
CRIT DMG Reduction 305.3%
Bash ATK DMG Boost 338.1%
Bash DMG Reduction 225.5%
Antidemon Power 41.8%
PvP ATK DMG Boost 117.8%
PvP DMG Reduction 117.8%
Monster ATK DMG Boost 292.3%
Boss ATK DMG Boost 271.4%
Monster DMG Reduction 311.9%
Boss DMG Reduction 320.4%
Skill ATK DMG Boost 129.2%
Skill DMG Reduction 91.3%
All ATK DMG Boost 39.1%
All DMG Reduction 63.7%
Stun Success Boost 113.8%
Stun RES Boost 109.4%
Debilitation Success Boost 79.8%
Debilitation RES Boost 55.0%
Silence Success Boost 83.2%
Silence RES Boost 112.0%
Hunting EXP Boost 179.1%
Hunting Copper Gain Boost 165.7%
Energy Gain Boost 77.0%
Darksteel Gain Boost 200.1%
Drop Chance Boost 65.0%
Lucky Drop Chance Boost 54.2%
Gathering Boost 10.6%
Energy Gathering Boost 12.3%
Mining Boost 43.6%
Skill Cooldown Reduction 2.0%
MP Cost Reduction 15.0%
Knockdown Success Boost 50.9%
Knockdown RES Boost 66.9%
HP Potion Effect Boost 47.8%
MP Potion Effect Boost 3.5%
Skill HP Recovery Am't Boost 25.0%
Life 5
Basic ATK DMG Boost 54.0%
Basic DMG Reduction 47.0%
Divine Water Cooldown Reduction 3.0%
Box Open Time Boost 2.0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 1.5%
Equipment Enhancement Success Chance Boost (R) 1.5%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 1.5%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 36
Monster EVA Boost 63
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 451,662,446
Energy 716,880
Darksteel 5,741,629
Speedups 16,550
Ancient Coins 3,552,954
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.