14d 11h 50m 56s
Warrior
For sale

Pitico09

Warrior · Level 123 · NA014

205,586 Power Score

18,000.00 WEMIX

(4,192.31 USD)

▲ High price

General data

External ID203978
Power Score205,586
ServerNA014
Listed2026-06-04 18:59
First seen2026-07-11 07:02
Last updated2026-07-25 18:11
SourceView on XDRACO

Combat stats

HP 107,454
HP % REGEN (per 10 sec) 0.8%
MP 15,153
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 6,377
Spell ATK 2,528
PHYS DEF 4,184
Spell DEF 4,012
Accuracy 2,001
EVA 2,161
CRIT 1,553
CRIT EVA 1,083
CRIT ATK DMG Boost 342.8%
CRIT DMG Reduction 247.8%
Bash ATK DMG Boost 304.4%
Bash DMG Reduction 213.7%
Antidemon Power 16.6%
PvP ATK DMG Boost 129.4%
PvP DMG Reduction 97.4%
Monster ATK DMG Boost 269.2%
Boss ATK DMG Boost 313.9%
Monster DMG Reduction 258.6%
Boss DMG Reduction 296.1%
Skill ATK DMG Boost 111.2%
Skill DMG Reduction 82.1%
All ATK DMG Boost 62.3%
All DMG Reduction 61.9%
Stun Success Boost 47.7%
Stun RES Boost 66.7%
Debilitation Success Boost 60.9%
Debilitation RES Boost 52.5%
Silence Success Boost 97.9%
Silence RES Boost 54.8%
Hunting EXP Boost 227.4%
Hunting Copper Gain Boost 127.7%
Energy Gain Boost 51.6%
Darksteel Gain Boost 177.9%
Drop Chance Boost 97.4%
Lucky Drop Chance Boost 40.0%
Gathering Boost 32.0%
Energy Gathering Boost 17.5%
Mining Boost 98.0%
Skill Cooldown Reduction 9.0%
MP Cost Reduction 5.0%
Knockdown Success Boost 51.2%
Knockdown RES Boost 45.5%
HP Potion Effect Boost 16.2%
MP Potion Effect Boost 1.9%
Skill HP Recovery Am't Boost 25.0%
Life 5
Basic ATK DMG Boost 25.7%
Basic DMG Reduction 12.2%
Divine Water Cooldown Reduction 1.0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0.5%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0.5%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 782,387,297
Energy 4,880,742
Darksteel 2,772,673
Speedups 263,344
Ancient Coins 4,462,359
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.