14d 11h 36m 7s
Taoist
For sale

Ⓜⓐⓐⓛⓐⓑ

Taoist · Level 132 · ASIA011

265,092 Power Score

270.00 WEMIX

(62.82 USD)

≈ Fair price

General data

External ID35063
Power Score265,092
ServerASIA011
Listed2022-05-04 23:48
First seen2026-07-11 07:03
Last updated2026-07-25 18:11
SourceView on XDRACO

Combat stats

HP 130,743
HP % REGEN (per 10 sec) 0.8%
MP 17,485
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 8,178
Spell ATK 7,977
PHYS DEF 5,936
Spell DEF 5,647
Accuracy 3,020
EVA 3,023
CRIT 1,530
CRIT EVA 2,263
CRIT ATK DMG Boost 479.5%
CRIT DMG Reduction 448.0%
Bash ATK DMG Boost 315.4%
Bash DMG Reduction 385.8%
Antidemon Power 41.2%
PvP ATK DMG Boost 138.8%
PvP DMG Reduction 131.3%
Monster ATK DMG Boost 337.9%
Boss ATK DMG Boost 328.4%
Monster DMG Reduction 353.6%
Boss DMG Reduction 354.8%
Skill ATK DMG Boost 184.9%
Skill DMG Reduction 141.9%
All ATK DMG Boost 27.7%
All DMG Reduction 67.1%
Stun Success Boost 95.5%
Stun RES Boost 106.7%
Debilitation Success Boost 84.5%
Debilitation RES Boost 227.8%
Silence Success Boost 87.6%
Silence RES Boost 118.5%
Hunting EXP Boost 169.4%
Hunting Copper Gain Boost 168.5%
Energy Gain Boost 75.2%
Darksteel Gain Boost 218.5%
Drop Chance Boost 46.7%
Lucky Drop Chance Boost 61.0%
Gathering Boost 23.6%
Energy Gathering Boost 31.5%
Mining Boost 47.5%
Skill Cooldown Reduction 12.0%
MP Cost Reduction 10.0%
Knockdown Success Boost 65.9%
Knockdown RES Boost 181.3%
HP Potion Effect Boost 17.2%
MP Potion Effect Boost 13.9%
Skill HP Recovery Am't Boost 55.0%
Life 5
Basic ATK DMG Boost 47.7%
Basic DMG Reduction 41.9%
Divine Water Cooldown Reduction 3.0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0.3%
Equipment Enhancement Success Chance Boost (UC) 0.5%
Equipment Enhancement Success Chance Boost (R) 2.0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0.2%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0.2%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 27,656,172
Energy 567,033
Darksteel 208,569
Speedups 419,000
Ancient Coins 28,743
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.