14d 10h 39m 19s
Sorcerer
For sale

jyy63vd7h

Sorcerer · Level 80 · EU011

113,407 Power Score

95.00 WEMIX

(22.10 USD)

≈ Fair price

General data

External ID93277
Power Score113,407
ServerEU011
Listed2024-04-17 06:26
First seen2026-07-11 08:00
Last updated2026-07-25 18:11
SourceView on XDRACO

Combat stats

HP 70,939
HP % REGEN (per 10 sec) 0.8%
MP 9,119
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 875
Spell ATK 3,561
PHYS DEF 2,056
Spell DEF 1,900
Accuracy 994
EVA 984
CRIT 631
CRIT EVA 543
CRIT ATK DMG Boost 83.8%
CRIT DMG Reduction 48.4%
Bash ATK DMG Boost 62.0%
Bash DMG Reduction 47.4%
Antidemon Power 25.0%
PvP ATK DMG Boost 23.1%
PvP DMG Reduction 29.7%
Monster ATK DMG Boost 132.4%
Boss ATK DMG Boost 142.0%
Monster DMG Reduction 129.7%
Boss DMG Reduction 130.9%
Skill ATK DMG Boost 19.0%
Skill DMG Reduction 42.8%
All ATK DMG Boost 7.4%
All DMG Reduction 30.0%
Stun Success Boost 26.5%
Stun RES Boost 27.0%
Debilitation Success Boost 31.0%
Debilitation RES Boost 23.0%
Silence Success Boost 21.2%
Silence RES Boost 13.7%
Hunting EXP Boost 101.5%
Hunting Copper Gain Boost 87.0%
Energy Gain Boost 5.0%
Darksteel Gain Boost 25.0%
Drop Chance Boost 18.0%
Lucky Drop Chance Boost 31.0%
Gathering Boost 0%
Energy Gathering Boost 10.0%
Mining Boost 28.0%
Skill Cooldown Reduction 0%
MP Cost Reduction 10.0%
Knockdown Success Boost 29.7%
Knockdown RES Boost 10.0%
HP Potion Effect Boost 0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 12.4%
Basic DMG Reduction 11.0%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 3,325,583
Energy 36,625
Darksteel 94,755
Speedups 33,174
Ancient Coins 18,387
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.