14d 10h 51m 26s
Lancer
For sale

7ndtuhdk1

Lancer · Level 75 · EU011

110,042 Power Score

95.00 WEMIX

(22.13 USD)

▲ High price

General data

External ID93432
Power Score110,042
ServerEU011
Listed2024-04-22 17:26
First seen2026-07-11 08:00
Last updated2026-07-25 18:11
SourceView on XDRACO

Combat stats

HP 63,946
HP % REGEN (per 10 sec) 0.8%
MP 10,012
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,300
Spell ATK 3,174
PHYS DEF 2,012
Spell DEF 1,860
Accuracy 920
EVA 899
CRIT 488
CRIT EVA 327
CRIT ATK DMG Boost 70.2%
CRIT DMG Reduction 98.4%
Bash ATK DMG Boost 56.8%
Bash DMG Reduction 52.6%
Antidemon Power 20.0%
PvP ATK DMG Boost 21.2%
PvP DMG Reduction 27.6%
Monster ATK DMG Boost 138.0%
Boss ATK DMG Boost 120.8%
Monster DMG Reduction 140.4%
Boss DMG Reduction 150.8%
Skill ATK DMG Boost 41.1%
Skill DMG Reduction 11.7%
All ATK DMG Boost 4.4%
All DMG Reduction 24.5%
Stun Success Boost 10.0%
Stun RES Boost 27.0%
Debilitation Success Boost 21.2%
Debilitation RES Boost 22.9%
Silence Success Boost 4.0%
Silence RES Boost 44.0%
Hunting EXP Boost 82.0%
Hunting Copper Gain Boost 59.5%
Energy Gain Boost 5.0%
Darksteel Gain Boost 25.0%
Drop Chance Boost 20.0%
Lucky Drop Chance Boost 37.0%
Gathering Boost 0%
Energy Gathering Boost 10.0%
Mining Boost 34.0%
Skill Cooldown Reduction 0%
MP Cost Reduction 15.0%
Knockdown Success Boost 8.5%
Knockdown RES Boost 7.7%
HP Potion Effect Boost 8.0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 14.9%
Basic DMG Reduction 11.4%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 9,883
Energy 3,577
Darksteel 85,915
Speedups 14,998
Ancient Coins 6,813
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.