14d 8h 50m 13s
Arbalist
For sale

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Arbalist · Level 75 · EU011

109,351 Power Score

95.00 WEMIX

(22.05 USD)

≈ Fair price

General data

External ID95021
Power Score109,351
ServerEU011
Listed2024-07-07 21:22
First seen2026-07-11 08:01
Last updated2026-07-25 16:08
SourceView on XDRACO

Combat stats

HP 69,687
HP % REGEN (per 10 sec) 0.8%
MP 7,624
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,155
Spell ATK 691
PHYS DEF 1,948
Spell DEF 1,845
Accuracy 1,085
EVA 1,005
CRIT 756
CRIT EVA 349
CRIT ATK DMG Boost 51.6%
CRIT DMG Reduction 65.3%
Bash ATK DMG Boost 93.0%
Bash DMG Reduction 60.4%
Antidemon Power 52.5%
PvP ATK DMG Boost 35.2%
PvP DMG Reduction 21.3%
Monster ATK DMG Boost 113.5%
Boss ATK DMG Boost 110.3%
Monster DMG Reduction 130.8%
Boss DMG Reduction 133.9%
Skill ATK DMG Boost 29.0%
Skill DMG Reduction 58.4%
All ATK DMG Boost 13.8%
All DMG Reduction 14.9%
Stun Success Boost 25.5%
Stun RES Boost 3.0%
Debilitation Success Boost 12.2%
Debilitation RES Boost 25.5%
Silence Success Boost 6.2%
Silence RES Boost 3.0%
Hunting EXP Boost 91.6%
Hunting Copper Gain Boost 41.0%
Energy Gain Boost 5.0%
Darksteel Gain Boost 25.0%
Drop Chance Boost 17.0%
Lucky Drop Chance Boost 15.0%
Gathering Boost 0%
Energy Gathering Boost 20.0%
Mining Boost 18.0%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 5.0%
Knockdown Success Boost 6.0%
Knockdown RES Boost 7.5%
HP Potion Effect Boost 7.0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 15.0%
Life 5
Basic ATK DMG Boost 13.4%
Basic DMG Reduction 10.1%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 1,258,030
Energy 370,308
Darksteel 9,100
Speedups 28,246
Ancient Coins 977
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.