14d 8h 49m 28s
Sorcerer
For sale

Laolvidada

Sorcerer · Level 75 · EU011

110,645 Power Score

95.00 WEMIX

(22.05 USD)

≈ Fair price

General data

External ID94531
Power Score110,645
ServerEU011
Listed2024-06-12 09:48
First seen2026-07-11 08:01
Last updated2026-07-25 16:08
SourceView on XDRACO

Combat stats

HP 71,097
HP % REGEN (per 10 sec) 0.8%
MP 9,244
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 732
Spell ATK 3,103
PHYS DEF 1,792
Spell DEF 1,787
Accuracy 941
EVA 839
CRIT 621
CRIT EVA 469
CRIT ATK DMG Boost 29.0%
CRIT DMG Reduction 99.2%
Bash ATK DMG Boost 88.6%
Bash DMG Reduction 52.6%
Antidemon Power 25.0%
PvP ATK DMG Boost 23.3%
PvP DMG Reduction 29.1%
Monster ATK DMG Boost 104.6%
Boss ATK DMG Boost 127.9%
Monster DMG Reduction 124.8%
Boss DMG Reduction 149.8%
Skill ATK DMG Boost 43.0%
Skill DMG Reduction 56.0%
All ATK DMG Boost 5.6%
All DMG Reduction 15.8%
Stun Success Boost 33.0%
Stun RES Boost 13.2%
Debilitation Success Boost 5.5%
Debilitation RES Boost 24.0%
Silence Success Boost 8.5%
Silence RES Boost 56.0%
Hunting EXP Boost 68.0%
Hunting Copper Gain Boost 62.0%
Energy Gain Boost 5.0%
Darksteel Gain Boost 25.0%
Drop Chance Boost 8.0%
Lucky Drop Chance Boost 12.0%
Gathering Boost 0%
Energy Gathering Boost 0%
Mining Boost 12.0%
Skill Cooldown Reduction 3.0%
MP Cost Reduction 10.0%
Knockdown Success Boost 5.5%
Knockdown RES Boost 10.0%
HP Potion Effect Boost 8.0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 15.0%
Life 5
Basic ATK DMG Boost 8.8%
Basic DMG Reduction 10.1%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 422,030
Energy 826,689
Darksteel 59,925
Speedups 42,088
Ancient Coins 45,839
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.