14d 4h 44m 33s
Arbalist
For sale

'ALCHERA

Arbalist · Level 82 · SA031

114,298 Power Score

60.00 WEMIX

(13.90 USD)

▼ Good price

General data

External ID90801
Power Score114,298
ServerSA031
Listed2024-02-18 23:14
First seen2026-07-11 10:02
Last updated2026-07-25 14:05
SourceView on XDRACO

Combat stats

HP 63,730
HP % REGEN (per 10 sec) 0.8%
MP 8,484
MP % REGEN (per 10 sec) 5.0%
PHYS ATK 3,506
Spell ATK 581
PHYS DEF 2,239
Spell DEF 1,934
Accuracy 1,156
EVA 1,047
CRIT 526
CRIT EVA 621
CRIT ATK DMG Boost 97.2%
CRIT DMG Reduction 63.5%
Bash ATK DMG Boost 58.0%
Bash DMG Reduction 84.0%
Antidemon Power 10.0%
PvP ATK DMG Boost 39.6%
PvP DMG Reduction 25.1%
Monster ATK DMG Boost 130.3%
Boss ATK DMG Boost 140.6%
Monster DMG Reduction 128.7%
Boss DMG Reduction 137.0%
Skill ATK DMG Boost 48.4%
Skill DMG Reduction 20.5%
All ATK DMG Boost 23.1%
All DMG Reduction 14.4%
Stun Success Boost 43.5%
Stun RES Boost 29.2%
Debilitation Success Boost 33.5%
Debilitation RES Boost 9.2%
Silence Success Boost 20.5%
Silence RES Boost 13.7%
Hunting EXP Boost 80.0%
Hunting Copper Gain Boost 74.0%
Energy Gain Boost 5.0%
Darksteel Gain Boost 75.0%
Drop Chance Boost 17.2%
Lucky Drop Chance Boost 42.5%
Gathering Boost 0%
Energy Gathering Boost 0%
Mining Boost 97.5%
Skill Cooldown Reduction 0%
MP Cost Reduction 10.0%
Knockdown Success Boost 48.0%
Knockdown RES Boost 8.5%
HP Potion Effect Boost 12.0%
MP Potion Effect Boost 0%
Skill HP Recovery Am't Boost 0%
Life 5
Basic ATK DMG Boost 13.8%
Basic DMG Reduction 13.8%
Divine Water Cooldown Reduction 0%
Box Open Time Boost 0%
Solitude Training Success Chance Boost 0%
Equipment Enhancement Success Chance Boost (UC) 0%
Equipment Enhancement Success Chance Boost (R) 0%
Equipment Enhancement Success Chance Boost (E) 0%
Equipment Enhancement Success Chance Boost (L) 0%
Equipment Enhancement Success Chance Boost (UC-L) 0%
Dragon Artifact Enhancement Success Chance Boost (R) 0%
Dragon Artifact Enhancement Success Chance Boost (E) 0%
Dragon Artifact Enhancement Success Chance Boost (L) 0%
Dragon Artifact Enhancement Success Chance Boost (UC-L) 0%
Max Vigor Boost (sec) 0sec
Monster Accuracy Boost 0
Monster EVA Boost 0
Magical Soul Orb Upgrade EXP Boost 0%

Assets

Copper 7,212,166
Energy 442,350
Darksteel 254,902
Speedups 93,594
Ancient Coins 2,858
Dragon Coins 0

How is the Value Score calculated?

Within each class, a quality score (0-100) is calculated combining power score, potential, equipment quality, special/unique equipment (magic stones, spectrumites, sets like Majestic/Ragnos, named weapons), tradeable equipment resale value, spirits, skills, codex, and training, expressed as a percentile against the rest of the characters in that same class. Characters in the class are then grouped into 4 quartiles (from lowest to highest quality) and a reference price is calculated per quartile. Each character is compared against its own quartile's reference:

Tradeable resale value is calculated separately from overall equipment quality: some buyers look for characters specifically to strip their tradeable items and sell them separately (replacing the equipment before reselling the character) — a different business from "I want a powerful character", which now weighs in as its own factor instead of mixing with the set's power.

The reference price prioritizes real sales: when there are enough characters sold recently (last 60 days) in that quality quartile, the median of what people actually paid is used — not what other sellers are asking now, which can be inflated with nobody buying at it. If there aren't enough recent sales in that quartile (small classes or little activity), it falls back to the median asking price of other listings, as before.

Price Quality Q1 Q2 Q3 Q4 Good price High price

The blue line is the reference price for each quality quartile (real sale or asking price, whichever is available). A character below it shows as Good price; above it, High price; close to it, Fair price. Recalculated every hour along with the scraper.

⚠️ Limitations to keep in mind:

Use it as one more reference, not the only reason to decide a purchase.